My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Rune Giant Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion
Zap
Dark Prince Goblin Giant
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Dark Prince Mother Witch
Fireball
Mega Minion Mother Witch
Poison
Mega Minion Mother Witch
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Dark Prince Rune Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Mega Minion Mini P.E.K.K.A Dark Prince Rune Giant Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Berserker Mega Minion Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Goblin Giant Mini P.E.K.K.A Dark Prince Mother Witch
Berserker
Rune Giant
Mega Minion
Zap Goblin Giant
Mini P.E.K.K.A
Zap Dark Prince Goblin Giant
Dark Prince
Zap Mini P.E.K.K.A Goblin Giant Mother Witch
Rune Giant
Berserker
Goblin Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Mother Witch
Mother Witch
Zap Dark Prince Goblin Giant

Defense Synergies 3 5

Zap
Mega Minion Mini P.E.K.K.A Goblin Giant Dark Prince Mother Witch
Berserker
Mega Minion
Zap Dark Prince
Mini P.E.K.K.A
Zap Mother Witch
Dark Prince
Zap Mega Minion Mother Witch
Rune Giant
Goblin Giant
Zap
Mother Witch
Zap Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Goblin Giant
Mini P.E.K.K.A Zap Mega Minion Dark Prince
Mini P.E.K.K.A Mega Minion Dark Prince
Mini P.E.K.K.A Mega Minion Dark Prince
Mini P.E.K.K.A Dark Prince
Zap Mega Minion Dark Prince Mother Witch
Mega Minion Zap
Zap Goblin Giant
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Berserker Mother Witch Zap Mega Minion Dark Prince Goblin Giant
Mega Minion Zap
Mini P.E.K.K.A Zap Dark Prince
Zap Mega Minion Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Zap Mega Minion Dark Prince
Zap Mega Minion Dark Prince Mother Witch
Mini P.E.K.K.A
Dark Prince Mini P.E.K.K.A Goblin Giant Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mega Minion Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Zap Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Mother Witch Zap Goblin Giant
Mini P.E.K.K.A Dark Prince Mega Minion Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince
Mega Minion Goblin Giant
Mega Minion Mini P.E.K.K.A Dark Prince
Zap Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Goblin Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Dark Prince
Zap Dark Prince
Mother Witch Zap Mega Minion Goblin Giant
Zap
Zap
Mini P.E.K.K.A
Zap Dark Prince
Zap
Zap
Zap
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Dark Prince
Zap Mother Witch
Zap
Zap Mother Witch Dark Prince
Mega Minion
Zap
Zap
Zap
Zap Mother Witch
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Dark Prince
Zap Mega Minion
Mega Minion Mini P.E.K.K.A Dark Prince
Zap
Zap
Mega Minion Dark Prince
Zap
Zap
Zap Dark Prince Goblin Giant

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