My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Prince
Giant Snowball
Bomber Cannon Goblin Gang Flying Machine Goblin Barrel
Zap
Bomber Cannon Goblin Gang Flying Machine Goblin Barrel Prince
Barbarian Barrel
Bomber Cannon Goblin Gang Goblin Barrel
The Log
Bomber Cannon Goblin Gang Goblin Barrel Prince
Earthquake
Bomber Cannon Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Bomber Goblin Gang Flying Machine Goblin Barrel Prince P.E.K.K.A
Fireball
Bomber Cannon Goblin Gang Flying Machine Goblin Barrel
Poison
Bomber Cannon Goblin Gang Flying Machine
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Cannon Goblin Gang Goblin Barrel Flying Machine Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Cannon Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Bomber Flying Machine
Cannon
Goblin Gang
Goblin Barrel Prince P.E.K.K.A
Flying Machine
Zap Prince P.E.K.K.A
Goblin Barrel
Goblin Gang Prince P.E.K.K.A
Prince
Zap Goblin Barrel Bomber Goblin Gang Flying Machine
P.E.K.K.A
Zap Bomber Goblin Gang Flying Machine Goblin Barrel

Defense Synergies 1 15

Bomber
Zap Cannon P.E.K.K.A
Zap
Cannon Bomber Goblin Gang Flying Machine Prince P.E.K.K.A
Cannon
Zap Bomber Goblin Gang Flying Machine Prince
Goblin Gang
Zap Cannon Flying Machine Prince P.E.K.K.A
Flying Machine
Zap Cannon Goblin Gang Prince P.E.K.K.A
Goblin Barrel
Prince
Zap Cannon Goblin Gang Flying Machine
P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Flying Machine
P.E.K.K.A Zap Cannon Goblin Gang Flying Machine Prince
Cannon Goblin Gang Prince P.E.K.K.A Bomber
Cannon Prince P.E.K.K.A Goblin Gang
Bomber Prince P.E.K.K.A
Goblin Gang Bomber Zap Cannon Flying Machine
Zap Cannon Goblin Gang Flying Machine
Zap Cannon Flying Machine P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Prince
Goblin Gang Bomber Cannon Prince
Goblin Gang Bomber Zap Cannon Flying Machine
Zap Goblin Gang Flying Machine
Cannon Prince P.E.K.K.A Bomber Zap Goblin Gang Flying Machine
Bomber Zap Cannon Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Prince
Zap Cannon Goblin Gang Prince P.E.K.K.A
Bomber Cannon Goblin Gang Prince P.E.K.K.A
Cannon Bomber Zap Goblin Gang Flying Machine Prince
Zap Bomber Cannon Flying Machine
P.E.K.K.A Cannon Prince
Bomber Goblin Gang Cannon Flying Machine Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine Prince
Goblin Gang P.E.K.K.A Zap Prince
Goblin Gang Prince P.E.K.K.A Zap
P.E.K.K.A Cannon Goblin Gang Prince
Zap Goblin Gang Flying Machine
Goblin Gang Prince P.E.K.K.A Flying Machine
P.E.K.K.A Prince
Zap P.E.K.K.A Flying Machine Prince
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Flying Machine Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Cannon Goblin Gang
Bomber Cannon Flying Machine
Goblin Gang Bomber Zap Flying Machine Prince P.E.K.K.A
Bomber Zap Cannon Flying Machine P.E.K.K.A
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine Prince
Bomber Zap
Zap Flying Machine
Bomber Flying Machine
Zap Flying Machine
Zap Flying Machine
Goblin Gang Prince
Zap Flying Machine Prince
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine Prince
Bomber Zap Flying Machine
Flying Machine
Bomber
Bomber Zap Flying Machine Prince
Bomber Zap Flying Machine
Prince
Prince
Zap Flying Machine
Zap Bomber
Zap Flying Machine
Zap Flying Machine Prince
Zap
Zap Flying Machine
Zap Flying Machine
Bomber Zap
Zap
P.E.K.K.A Prince
Zap Goblin Gang Flying Machine Prince
Zap Flying Machine
Goblin Gang Flying Machine Prince
Bomber Zap Flying Machine
Zap
Flying Machine Prince P.E.K.K.A
Zap Goblin Gang Flying Machine
Zap Flying Machine
Zap Flying Machine Prince
Prince P.E.K.K.A

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