My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Minion Horde Dart Goblin Royal Hogs
Zap
Minion Horde Dart Goblin Royal Hogs
Barbarian Barrel
Dart Goblin Wizard Royal Hogs
The Log
Dart Goblin Royal Hogs
Earthquake
Royal Hogs
Arrows
Minion Horde Dart Goblin Royal Hogs
Royal Delivery
Minion Horde Dart Goblin Wizard Royal Hogs
Fireball
Minion Horde Dart Goblin Wizard Royal Hogs
Poison
Minion Horde Dart Goblin Wizard Royal Hogs
Lightning
Wizard Monk
Rocket
Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Dart Goblin Minion Horde Wizard Royal Hogs Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Dart Goblin Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Mirror
Dart Goblin
Royal Hogs Mirror The Log Mega Knight Monk
Wizard
Royal Hogs Mega Knight
Royal Hogs
Dart Goblin Wizard The Log Mega Knight Monk
Mirror
The Log Minion Horde Dart Goblin
The Log
Mirror Dart Goblin Royal Hogs Mega Knight
Mega Knight
Minion Horde Dart Goblin Wizard Royal Hogs The Log
Monk
Dart Goblin Royal Hogs

Defense Synergies 1 9

Minion Horde
Mirror The Log
Dart Goblin
Mirror The Log Mega Knight
Wizard
The Log Mega Knight
Royal Hogs
Mirror
Minion Horde Dart Goblin The Log Mega Knight
The Log
Minion Horde Dart Goblin Wizard Mirror Mega Knight
Mega Knight
Dart Goblin Wizard Mirror The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Wizard The Log
Minion Horde Dart Goblin The Log Mega Knight Monk
Minion Horde Mega Knight Dart Goblin
Minion Horde Dart Goblin Mega Knight Monk
The Log Mega Knight Monk
The Log Dart Goblin Mega Knight
Minion Horde Dart Goblin Wizard
Dart Goblin The Log Mega Knight Monk
Minion Horde
Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin Wizard The Log Mega Knight
Minion Horde Dart Goblin Wizard
Minion Horde Mega Knight Wizard The Log
Wizard Mega Knight Minion Horde Dart Goblin The Log
Minion Horde Mega Knight
Minion Horde Monk The Log Mega Knight
Minion Horde Wizard Mega Knight
Mega Knight Minion Horde Dart Goblin Wizard The Log
Wizard The Log Dart Goblin Mega Knight
Dart Goblin
Wizard Mega Knight Minion Horde Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard The Log Mega Knight Monk
Mega Knight Minion Horde The Log
Mega Knight Minion Horde The Log Monk
Minion Horde Mega Knight
Wizard Minion Horde Dart Goblin Monk
Minion Horde Dart Goblin
Mega Knight Minion Horde
Minion Horde Mega Knight The Log Monk
Minion Horde Dart Goblin
Mega Knight Minion Horde Dart Goblin
Mega Knight Monk The Log
Mega Knight Minion Horde Wizard
Wizard Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin The Log Monk
Mega Knight Minion Horde Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin The Log Monk
Monk Dart Goblin The Log
Minion Horde Dart Goblin The Log
Dart Goblin The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde Dart Goblin Monk
Minion Horde Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Monk Dart Goblin Wizard
Minion Horde
Monk Minion Horde Dart Goblin Wizard The Log
Monk Dart Goblin Wizard
Dart Goblin The Log
Minion Horde Dart Goblin Monk
Dart Goblin The Log
Minion Horde Dart Goblin Wizard The Log
Minion Horde Dart Goblin Wizard The Log Mega Knight
Monk
Minion Horde
Dart Goblin Wizard The Log Mega Knight Monk
Dart Goblin Wizard The Log Mega Knight Monk
Minion Horde The Log Mega Knight Monk
Wizard
The Log Monk
Minion Horde The Log Monk
The Log Wizard Mega Knight
Minion Horde
The Log Dart Goblin Wizard Monk
Wizard The Log Mega Knight Monk
Dart Goblin The Log
Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Minion Horde
Minion Horde Dart Goblin Wizard The Log Mega Knight
Minion Horde Monk
Minion Horde Mega Knight
Wizard The Log Monk
Minion Horde Dart Goblin
Dart Goblin Wizard Monk
The Log
Minion Horde Dart Goblin Wizard Mega Knight
The Log Dart Goblin Wizard
Monk
Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight Monk
Dart Goblin Wizard Mega Knight Monk

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