My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Bandit
Giant Snowball
Battle Ram Hog Rider Electro Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Electro Spirit Valkyrie Battle Ram Bandit
The Log
Electro Spirit Battle Ram Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Valkyrie Battle Ram Hog Rider Electro Dragon Bandit
Fireball
Battle Ram Hog Rider Electro Dragon Bandit
Poison
Electro Dragon
Lightning
Valkyrie Battle Ram Electro Dragon Bandit
Rocket
Valkyrie Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tornado Bandit Fireball Valkyrie Battle Ram Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Tornado Bandit Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram Hog Rider Bandit
Fireball
Hog Rider Tornado Electro Spirit Battle Ram
Valkyrie
Hog Rider Battle Ram Tornado Electro Dragon Bandit
Battle Ram
Bandit Electro Spirit Fireball Valkyrie Tornado
Hog Rider
Fireball Valkyrie Electro Spirit Tornado Bandit
Tornado
Fireball Valkyrie Battle Ram Hog Rider Electro Dragon
Electro Dragon
Valkyrie Tornado
Bandit
Battle Ram Electro Spirit Valkyrie Hog Rider

Defense Synergies 1 6

Electro Spirit
Fireball
Tornado Valkyrie Bandit
Valkyrie
Fireball Tornado Electro Dragon Bandit
Battle Ram
Hog Rider
Tornado
Fireball Valkyrie Electro Dragon
Electro Dragon
Valkyrie Tornado
Bandit
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon
Valkyrie Electro Dragon Bandit
Tornado Valkyrie Electro Dragon Bandit
Valkyrie Electro Dragon Bandit
Fireball Valkyrie Tornado
Fireball Tornado Electro Spirit Valkyrie Electro Dragon Bandit
Tornado Electro Spirit Fireball Electro Dragon
Electro Spirit Fireball Valkyrie Electro Dragon Bandit
Tornado
Tornado Valkyrie Bandit
Valkyrie Electro Spirit Fireball Tornado Electro Dragon Bandit
Fireball Tornado Electro Dragon
Fireball Valkyrie Electro Dragon Bandit
Fireball Valkyrie Electro Spirit Tornado Electro Dragon
Bandit
Tornado Fireball Bandit
Fireball Valkyrie Tornado Electro Dragon
Fireball Valkyrie Electro Spirit Tornado Electro Dragon Bandit
Valkyrie Tornado Electro Spirit Fireball Electro Dragon Bandit
Tornado
Valkyrie Electro Spirit Fireball Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bandit
Fireball Bandit Valkyrie Electro Dragon
Bandit Valkyrie Electro Dragon
Valkyrie Fireball Tornado Bandit
Valkyrie Bandit
Fireball Electro Spirit Tornado Electro Dragon
Fireball Valkyrie Bandit
Valkyrie
Electro Dragon Electro Spirit Fireball Valkyrie Tornado Bandit
Valkyrie Electro Dragon
Fireball Valkyrie Tornado
Fireball Valkyrie Bandit
Fireball Valkyrie Electro Dragon
Electro Dragon Electro Spirit Fireball Valkyrie Tornado
Valkyrie Electro Spirit Fireball Electro Dragon
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon Bandit
Fireball Tornado Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Spirit Tornado Electro Dragon
Tornado
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon Bandit
Fireball Tornado Electro Dragon
Fireball Valkyrie Tornado Electro Dragon Bandit
Fireball Tornado Electro Dragon
Fireball Bandit
Fireball Electro Dragon Bandit
Fireball
Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Tornado
Fireball Electro Dragon Bandit
Fireball Valkyrie Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Fireball Electro Dragon
Tornado Electro Spirit Fireball Valkyrie Electro Dragon
Fireball Tornado Electro Dragon Bandit
Fireball Tornado Electro Dragon Bandit
Fireball Tornado Bandit
Fireball Tornado Electro Dragon
Electro Dragon Electro Spirit Fireball
Fireball
Fireball Electro Dragon Bandit
Electro Spirit Fireball Electro Dragon
Fireball
Electro Spirit Fireball Electro Dragon Bandit
Fireball Tornado Electro Dragon
Fireball
Fireball Valkyrie Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Electro Spirit Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball Tornado Bandit
Fireball Electro Dragon

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