My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elixir Golem Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elixir Golem
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Elixir Golem Ice Wizard
The Log
Fire Spirit Royal Giant Elixir Golem
Earthquake
Elixir Golem
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elixir Golem Battle Healer Ice Wizard
Fireball
Minions Elixir Golem Battle Healer Ice Wizard
Poison
Minions Elixir Golem Battle Healer Ice Wizard
Lightning
Battle Healer Ice Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Healer Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Minions Elixir Golem Ice Wizard Battle Healer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Minions Elixir Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Elixir Golem Battle Healer
Giant Snowball
Fire Spirit Royal Giant Elixir Golem Mega Knight
Minions
Royal Giant Mega Knight Elixir Golem Battle Healer
Royal Giant
Fire Spirit Minions Ice Wizard Giant Snowball Battle Healer
Elixir Golem
Battle Healer Fire Spirit Giant Snowball Minions Ice Wizard
Battle Healer
Elixir Golem Fire Spirit Minions Royal Giant Ice Wizard
Ice Wizard
Royal Giant Elixir Golem Battle Healer
Mega Knight
Minions Giant Snowball

Defense Synergies 1 10

Fire Spirit
Giant Snowball Battle Healer
Giant Snowball
Mega Knight Fire Spirit Minions Battle Healer Ice Wizard
Minions
Giant Snowball Battle Healer Ice Wizard Mega Knight
Royal Giant
Elixir Golem
Battle Healer
Fire Spirit Giant Snowball Minions Ice Wizard
Ice Wizard
Giant Snowball Minions Battle Healer Mega Knight
Mega Knight
Giant Snowball Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions Battle Healer Ice Wizard Mega Knight
Mega Knight Fire Spirit Giant Snowball Minions Ice Wizard
Minions Ice Wizard Mega Knight
Battle Healer Mega Knight
Fire Spirit Giant Snowball Minions Ice Wizard Mega Knight
Giant Snowball Minions Fire Spirit Ice Wizard
Battle Healer Mega Knight
Minions Ice Wizard
Fire Spirit Giant Snowball Battle Healer Ice Wizard Mega Knight
Minions Ice Wizard Giant Snowball Mega Knight
Minions Giant Snowball Ice Wizard
Mega Knight Fire Spirit Giant Snowball Minions Battle Healer Ice Wizard
Fire Spirit Mega Knight Giant Snowball Minions
Mega Knight
Giant Snowball Mega Knight
Mega Knight Minions
Fire Spirit Mega Knight Giant Snowball Minions Battle Healer Ice Wizard
Giant Snowball Fire Spirit Minions Battle Healer Ice Wizard Mega Knight
Mega Knight Fire Spirit Giant Snowball Minions Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Battle Healer
Giant Snowball Battle Healer Mega Knight
Mega Knight Minions Battle Healer
Mega Knight Battle Healer
Battle Healer Mega Knight
Fire Spirit Giant Snowball Minions Ice Wizard
Minions Battle Healer Ice Wizard
Mega Knight Battle Healer
Mega Knight Giant Snowball Minions
Mega Knight Minions
Mega Knight Giant Snowball
Mega Knight
Mega Knight
Minions Battle Healer
Minions Mega Knight Giant Snowball Battle Healer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ice Wizard
Fire Spirit Giant Snowball Mega Knight
Fire Spirit Giant Snowball Minions Ice Wizard
Fire Spirit
Fire Spirit Giant Snowball Ice Wizard
Giant Snowball
Fire Spirit Giant Snowball Minions
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Minions
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Minions
Fire Spirit Giant Snowball Mega Knight
Fire Spirit Giant Snowball Mega Knight
Minions Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Ice Wizard Mega Knight
Giant Snowball Ice Wizard
Giant Snowball Mega Knight
Fire Spirit Giant Snowball Ice Wizard
Giant Snowball Minions
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Fire Spirit Minions
Fire Spirit Giant Snowball Ice Wizard
Mega Knight
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Minions
Giant Snowball
Giant Snowball Mega Knight

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