My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Goblin Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Goblin Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Dark Prince Ram Rider
Giant Snowball
Wall Breakers Guards Lumberjack Ram Rider
Zap
Wall Breakers Guards Dark Prince Goblin Giant Ram Rider
Barbarian Barrel
Wall Breakers Guards Dark Prince Lumberjack
The Log
Wall Breakers Guards Dark Prince Lumberjack Ram Rider
Earthquake
Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wall Breakers Guards Dark Prince Lumberjack Ram Rider
Fireball
Wall Breakers Lumberjack Ram Rider
Poison
Guards
Lightning
Dark Prince Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Guards Fireball Dark Prince Lumberjack Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Guards Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Wall Breakers Dark Prince Goblin Giant Lumberjack Ram Rider
Fireball
Arrows Goblin Giant Wall Breakers Dark Prince Ram Rider
Wall Breakers
Arrows Fireball Goblin Giant
Guards
Lumberjack Ram Rider
Dark Prince
Arrows Fireball Goblin Giant Lumberjack Ram Rider
Goblin Giant
Fireball Arrows Wall Breakers Dark Prince Lumberjack
Lumberjack
Arrows Guards Dark Prince Goblin Giant Ram Rider
Ram Rider
Arrows Fireball Guards Dark Prince Lumberjack

Defense Synergies 1 8

Arrows
Fireball Dark Prince Lumberjack
Fireball
Goblin Giant Arrows Dark Prince Lumberjack Ram Rider
Wall Breakers
Guards
Lumberjack
Dark Prince
Arrows Fireball
Goblin Giant
Fireball
Lumberjack
Arrows Fireball Guards Ram Rider
Ram Rider
Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant Ram Rider
Lumberjack Dark Prince Ram Rider
Lumberjack Ram Rider Dark Prince
Lumberjack Guards Dark Prince Ram Rider
Arrows Fireball Dark Prince Lumberjack
Arrows Fireball Guards Dark Prince Lumberjack
Ram Rider Arrows Fireball
Arrows Fireball Goblin Giant Ram Rider
Lumberjack
Guards Dark Prince Lumberjack
Guards Arrows Fireball Dark Prince Goblin Giant Lumberjack Ram Rider
Arrows Fireball Ram Rider
Lumberjack Fireball Guards Dark Prince Ram Rider
Fireball Arrows Guards Dark Prince Lumberjack
Lumberjack Ram Rider
Fireball Lumberjack Ram Rider
Arrows Fireball Dark Prince Lumberjack
Arrows Fireball Guards Dark Prince Lumberjack Ram Rider
Arrows Fireball Guards Dark Prince Lumberjack Ram Rider
Lumberjack Ram Rider
Dark Prince Arrows Fireball Guards Goblin Giant Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Dark Prince
Fireball Arrows Lumberjack
Guards Lumberjack Dark Prince Goblin Giant Ram Rider
Guards Dark Prince Lumberjack Fireball Goblin Giant Ram Rider
Guards Dark Prince Goblin Giant Lumberjack Ram Rider
Arrows Fireball Goblin Giant Ram Rider
Guards Dark Prince Fireball Goblin Giant Lumberjack Ram Rider
Dark Prince Goblin Giant Lumberjack
Fireball Dark Prince
Guards Goblin Giant
Guards Dark Prince Lumberjack
Arrows Fireball Guards Dark Prince Goblin Giant
Dark Prince Fireball Guards Goblin Giant Lumberjack Ram Rider
Fireball
Guards Fireball Dark Prince Goblin Giant Lumberjack
Arrows Fireball Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Ram Rider
Arrows Fireball Goblin Giant
Arrows Fireball Guards Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Goblin Giant Ram Rider
Arrows
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Fireball Guards Lumberjack
Arrows Fireball Dark Prince Ram Rider
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows
Arrows Fireball
Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards Dark Prince
Fireball Arrows Ram Rider
Arrows Fireball
Fireball Dark Prince Lumberjack
Arrows Fireball
Arrows Fireball
Dark Prince
Fireball Guards
Fireball
Fireball Dark Prince Goblin Giant
Fireball

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