My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Bomb Tower Inferno Tower Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Bomb Tower Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Wizard
Fireball
Firecracker Bomb Tower Inferno Tower Witch Electro Wizard
Poison
Firecracker Bomb Tower Inferno Tower Witch Electro Wizard
Lightning
Bomb Tower Inferno Tower Witch Electro Wizard
Rocket
Bomb Tower Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Bomb Tower Electro Wizard Inferno Tower Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Earthquake Bomb Tower Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Mega Knight
Earthquake
Firecracker Electro Giant Mega Knight
Bomb Tower
Inferno Tower
Witch
Mega Knight
Electro Giant
Earthquake
Electro Wizard
Mega Knight
Mega Knight
Firecracker Earthquake Witch Electro Wizard

Defense Synergies 1 13

Firecracker
Earthquake Bomb Tower Inferno Tower Electro Wizard Mega Knight
Earthquake
Firecracker Bomb Tower Inferno Tower Mega Knight
Bomb Tower
Firecracker Earthquake Electro Wizard
Inferno Tower
Electro Wizard Firecracker Earthquake Mega Knight
Witch
Electro Wizard Mega Knight
Electro Giant
Electro Wizard
Inferno Tower Firecracker Bomb Tower Witch Mega Knight
Mega Knight
Firecracker Earthquake Inferno Tower Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower Electro Wizard
Bomb Tower Inferno Tower Firecracker Witch Electro Wizard Mega Knight
Bomb Tower Inferno Tower Witch Mega Knight Electro Wizard
Bomb Tower Inferno Tower Witch Firecracker Electro Wizard Mega Knight
Firecracker Earthquake Bomb Tower Mega Knight
Firecracker Earthquake Bomb Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker Bomb Tower Witch
Earthquake Bomb Tower Inferno Tower Electro Giant Electro Wizard Mega Knight
Inferno Tower Witch Bomb Tower
Firecracker Inferno Tower Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Earthquake Bomb Tower Electro Giant Mega Knight
Inferno Tower Firecracker Witch Electro Wizard
Bomb Tower Inferno Tower Mega Knight Earthquake Witch Electro Wizard
Bomb Tower Mega Knight Firecracker Earthquake Witch Electro Wizard
Inferno Tower Bomb Tower Electro Wizard Mega Knight
Bomb Tower Inferno Tower Electro Giant Electro Wizard Mega Knight
Bomb Tower Mega Knight Firecracker Inferno Tower Witch Electro Wizard
Bomb Tower Mega Knight Firecracker Witch Electro Wizard
Earthquake Bomb Tower Witch Firecracker Electro Wizard Mega Knight
Bomb Tower Inferno Tower Electro Wizard
Mega Knight Firecracker Earthquake Bomb Tower Witch Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Electro Giant Electro Wizard
Electro Wizard Firecracker Bomb Tower Mega Knight
Mega Knight Bomb Tower Inferno Tower Witch Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Witch Mega Knight
Firecracker Electro Giant Bomb Tower Witch Electro Wizard
Bomb Tower Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Bomb Tower
Electro Wizard Mega Knight Firecracker Bomb Tower Inferno Tower Witch
Inferno Tower Witch
Mega Knight Bomb Tower Inferno Tower Witch
Mega Knight Electro Giant Electro Wizard
Mega Knight Bomb Tower Inferno Tower Witch
Firecracker Bomb Tower Witch Electro Giant Mega Knight
Inferno Tower Witch Electro Giant Electro Wizard Firecracker Bomb Tower
Mega Knight Firecracker Earthquake Bomb Tower Inferno Tower Witch Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Electro Wizard
Earthquake
Earthquake Firecracker
Firecracker Earthquake Mega Knight
Firecracker Electro Giant Witch
Firecracker Earthquake Witch
Earthquake Firecracker
Firecracker
Electro Wizard
Firecracker Earthquake Electro Wizard
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Witch
Earthquake Firecracker Mega Knight
Earthquake
Firecracker Earthquake Electro Wizard Mega Knight
Firecracker Earthquake Witch Electro Giant Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Electro Giant Witch Mega Knight
Witch
Firecracker Earthquake Witch Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Electro Giant Electro Wizard
Electro Wizard Firecracker Witch Electro Giant
Earthquake Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Earthquake
Earthquake Electro Wizard Witch
Firecracker Witch Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Earthquake
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Giant Electro Wizard Mega Knight

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