My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Lumberjack
The Log
Ice Spirit Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Balloon Lumberjack
Fireball
Cannon Firecracker Balloon Lumberjack
Poison
Cannon Firecracker Balloon
Lightning
Knight Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Firecracker Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Firecracker Lumberjack
Knight
Ice Spirit Firecracker Balloon The Log Lumberjack
Cannon
Firecracker
Knight Ice Spirit Balloon Lumberjack
Rocket
Balloon
Ice Spirit Knight Lumberjack Firecracker The Log
The Log
Knight Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Knight Firecracker The Log

Defense Synergies 4 14

Ice Spirit
Knight Cannon Firecracker Rocket The Log Lumberjack
Knight
Cannon Firecracker Ice Spirit The Log Lumberjack
Cannon
Knight The Log Ice Spirit Firecracker Rocket Lumberjack
Firecracker
Knight The Log Ice Spirit Cannon Lumberjack
Rocket
Ice Spirit Cannon The Log
Balloon
The Log
Cannon Firecracker Ice Spirit Knight Rocket Lumberjack
Lumberjack
Ice Spirit Knight Cannon Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker The Log
Lumberjack Ice Spirit Knight Cannon Firecracker The Log
Cannon Rocket Lumberjack Knight
Cannon Lumberjack Knight Firecracker
Firecracker Rocket The Log Lumberjack
The Log Cannon Firecracker Lumberjack
Rocket Ice Spirit Cannon Firecracker
Rocket Cannon The Log
Cannon Lumberjack
Knight Ice Spirit Cannon Firecracker Lumberjack
Knight Cannon Firecracker The Log Lumberjack
Firecracker
Cannon Lumberjack Ice Spirit Knight Rocket The Log
Rocket Ice Spirit Cannon Firecracker The Log Lumberjack
Knight Cannon Lumberjack
Rocket Ice Spirit Cannon The Log Lumberjack
Knight Cannon Firecracker Lumberjack
Ice Spirit Cannon Knight Firecracker The Log Lumberjack
The Log Ice Spirit Knight Cannon Firecracker Lumberjack
Cannon Lumberjack
Knight Cannon Firecracker The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Firecracker Rocket The Log Lumberjack
Lumberjack Ice Spirit Knight Rocket The Log
Rocket Lumberjack Knight The Log
Knight Cannon Lumberjack
Firecracker Rocket Ice Spirit
Rocket Knight Lumberjack
Knight Lumberjack
Rocket Ice Spirit Knight Firecracker The Log
Cannon
Knight Lumberjack
Rocket The Log
Rocket Knight Cannon Lumberjack
Cannon Firecracker
Ice Spirit Knight Firecracker Rocket The Log Lumberjack
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Ice Spirit Rocket
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket Lumberjack
Firecracker Rocket Knight The Log
Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Rocket Firecracker The Log
Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket
Rocket Firecracker
The Log
Knight Firecracker Rocket Lumberjack
The Log Firecracker
Rocket
Firecracker
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
Firecracker Rocket

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