My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Lumberjack Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Cannon Witch Balloon Lumberjack Lava Hound
Zap
Cannon Firecracker Witch Balloon Lava Hound
Barbarian Barrel
Cannon Firecracker Witch Lumberjack
The Log
Cannon Firecracker Witch Lumberjack
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch Lava Hound
Royal Delivery
Firecracker Witch Balloon Lumberjack Mother Witch Lava Hound
Fireball
Cannon Firecracker Witch Balloon Lumberjack Mother Witch Lava Hound
Poison
Cannon Firecracker Witch Balloon Mother Witch Lava Hound
Lightning
Cannon Witch Balloon Lumberjack Mother Witch
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Lumberjack Mother Witch Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Firecracker Lumberjack

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Witch Lumberjack Mother Witch Lava Hound
Cannon
Firecracker
Zap Balloon Lumberjack Lava Hound
Witch
Zap Lumberjack Lava Hound
Balloon
Zap Lumberjack Lava Hound Firecracker
Lumberjack
Balloon Zap Firecracker Witch Lava Hound
Mother Witch
Zap
Lava Hound
Balloon Zap Firecracker Witch Lumberjack

Defense Synergies 1 11

Zap
Cannon Firecracker Witch Lumberjack Mother Witch
Cannon
Zap Firecracker Witch Lumberjack Mother Witch
Firecracker
Zap Cannon Lumberjack
Witch
Zap Cannon Lumberjack
Balloon
Lumberjack
Zap Cannon Firecracker Witch Mother Witch
Mother Witch
Zap Cannon Lumberjack
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Lumberjack Zap Cannon Firecracker Witch
Cannon Witch Lumberjack
Cannon Witch Lumberjack Firecracker
Firecracker Lumberjack
Zap Cannon Firecracker Lumberjack Mother Witch
Zap Cannon Firecracker Witch
Zap Cannon
Cannon Witch Lumberjack
Cannon Firecracker Lumberjack
Witch Mother Witch Zap Cannon Firecracker Lumberjack
Zap Firecracker Witch
Cannon Lumberjack Zap Witch
Zap Cannon Firecracker Witch Lumberjack
Cannon Lumberjack
Zap Cannon Lumberjack
Cannon Firecracker Witch Lumberjack
Cannon Zap Firecracker Witch Lumberjack
Zap Witch Cannon Firecracker Lumberjack Mother Witch
Cannon Lumberjack
Cannon Firecracker Witch Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Firecracker Lumberjack
Lumberjack Zap Witch
Lumberjack Zap
Cannon Witch Lumberjack
Firecracker Mother Witch Zap Witch
Witch Lumberjack
Lumberjack
Zap Firecracker Witch
Witch Cannon
Witch Lumberjack
Zap
Cannon Witch Lumberjack
Cannon Firecracker Witch
Witch Zap Firecracker Lumberjack
Zap Cannon Firecracker Witch Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Mother Witch Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Zap Firecracker
Zap Firecracker Witch Mother Witch
Zap
Zap Firecracker Mother Witch Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Zap Firecracker Witch Mother Witch
Zap Firecracker Witch
Zap
Zap Firecracker
Firecracker
Zap Witch
Zap Firecracker Witch
Firecracker Lumberjack
Zap Firecracker
Zap
Firecracker
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch

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