My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Tesla Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Tesla Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Tesla Goblin Barrel
Poison
Bats Goblin Gang Firecracker
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Firecracker Goblin Barrel Tesla Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Giant Snowball
Firecracker Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Bats Giant Snowball Goblin Gang Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Goblin Gang Bats Giant Snowball Firecracker Mega Knight
Mega Knight
Bats Giant Snowball Firecracker Goblin Barrel
Goblinstein

Defense Synergies 3 9

Bats
Giant Snowball Firecracker Tesla Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bats Firecracker Tesla
Goblin Gang
Giant Snowball Tesla Firecracker
Firecracker
Bats Giant Snowball Goblin Gang Tesla Mega Knight
Tesla
Goblin Gang Bats Giant Snowball Firecracker
Goblin Barrel
Mega Knight
Giant Snowball Bats Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Bats Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bats Giant Snowball
Tesla Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Giant Snowball Firecracker Tesla Mega Knight
Bats Giant Snowball Tesla Goblin Gang Firecracker
Tesla Mega Knight
Tesla Goblin Gang
Goblin Gang Giant Snowball Firecracker Tesla Mega Knight
Bats Goblin Gang Giant Snowball Firecracker Tesla Mega Knight
Tesla Bats Giant Snowball Goblin Gang Firecracker
Tesla Mega Knight Bats Giant Snowball Goblin Gang
Mega Knight Bats Giant Snowball Goblin Gang Firecracker Tesla
Goblin Gang Tesla Mega Knight
Giant Snowball Goblin Gang Tesla Mega Knight
Tesla Mega Knight Bats Goblin Gang Firecracker
Tesla Mega Knight Bats Giant Snowball Goblin Gang Firecracker
Giant Snowball Bats Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Giant Snowball Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Tesla
Giant Snowball Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla
Goblin Gang Tesla Mega Knight
Firecracker Bats Giant Snowball Goblin Gang Tesla
Goblin Gang Bats Tesla
Mega Knight Tesla
Mega Knight Bats Giant Snowball Firecracker
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Giant Snowball
Mega Knight Goblin Gang Tesla
Firecracker Tesla Mega Knight
Goblin Gang Tesla Bats Firecracker
Bats Mega Knight Giant Snowball Firecracker Tesla
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball
Firecracker
Giant Snowball Firecracker Mega Knight
Firecracker Bats Giant Snowball
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Bats Giant Snowball Goblin Gang
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball
Bats
Giant Snowball Firecracker Mega Knight
Giant Snowball Firecracker Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Mega Knight
Firecracker Giant Snowball
Giant Snowball Mega Knight
Firecracker
Bats Giant Snowball Firecracker
Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Bats Goblin Gang
Giant Snowball Firecracker
Goblin Gang Firecracker Mega Knight
Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Bats Giant Snowball Goblin Gang Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Mega Knight
Firecracker Mega Knight

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