My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Princess Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Fisherman
Giant Snowball
Minions Goblin Gang Witch Princess Fisherman
Zap
Minions Goblin Gang Firecracker Witch Princess Fisherman
Barbarian Barrel
Goblin Gang Firecracker Heal Spirit Witch Princess
The Log
Goblin Gang Firecracker Heal Spirit Witch Princess Fisherman
Earthquake
Goblin Gang Firecracker Witch
Arrows
Minions Goblin Gang Firecracker Heal Spirit Witch Princess
Royal Delivery
Minions Goblin Gang Firecracker Heal Spirit Witch Princess Fisherman
Fireball
Minions Goblin Gang Firecracker Witch Princess Fisherman
Poison
Minions Goblin Gang Firecracker Witch Princess Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Goblin Gang Firecracker Princess Fisherman Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Minions Goblin Gang Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Heal Spirit Fisherman
Goblin Gang
Firecracker Princess
Firecracker
Minions Goblin Gang Princess Fisherman Mega Knight
Heal Spirit
Minions Witch Mega Knight
Witch
Heal Spirit Mega Knight
Princess
Goblin Gang Firecracker Mega Knight
Fisherman
Minions Firecracker Mega Knight
Mega Knight
Minions Firecracker Heal Spirit Witch Princess Fisherman

Defense Synergies 0 13

Minions
Firecracker Fisherman Mega Knight
Goblin Gang
Firecracker Princess Fisherman
Firecracker
Minions Goblin Gang Princess Fisherman Mega Knight
Heal Spirit
Witch
Fisherman Mega Knight
Princess
Goblin Gang Firecracker Mega Knight
Fisherman
Minions Goblin Gang Firecracker Witch Mega Knight
Mega Knight
Minions Firecracker Witch Princess Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Minions Goblin Gang Firecracker Witch Fisherman Mega Knight
Goblin Gang Witch Fisherman Mega Knight Minions
Witch Minions Goblin Gang Firecracker Fisherman Mega Knight
Firecracker Princess Mega Knight
Goblin Gang Minions Firecracker Mega Knight
Minions Goblin Gang Firecracker Witch Princess
Mega Knight
Witch Minions Goblin Gang Princess Fisherman
Goblin Gang Firecracker Fisherman Mega Knight
Minions Goblin Gang Witch Firecracker Princess Fisherman Mega Knight
Minions Goblin Gang Firecracker Witch Princess
Mega Knight Minions Goblin Gang Witch
Mega Knight Minions Goblin Gang Firecracker Witch Princess
Goblin Gang Mega Knight
Goblin Gang Fisherman Mega Knight
Mega Knight Minions Goblin Gang Firecracker Witch Fisherman
Mega Knight Minions Goblin Gang Firecracker Witch Fisherman
Witch Minions Firecracker Princess Fisherman Mega Knight
Fisherman
Goblin Gang Mega Knight Minions Firecracker Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Fisherman
Goblin Gang Firecracker Fisherman Mega Knight
Goblin Gang Mega Knight Minions Witch Fisherman
Goblin Gang Mega Knight Fisherman
Goblin Gang Witch Fisherman Mega Knight
Firecracker Minions Goblin Gang Witch Princess
Goblin Gang Minions Witch
Mega Knight Fisherman
Mega Knight Minions Firecracker Witch
Witch Goblin Gang
Mega Knight Minions Witch
Mega Knight
Mega Knight Goblin Gang Witch
Firecracker Witch Princess Mega Knight
Goblin Gang Witch Minions Firecracker Fisherman
Minions Mega Knight Firecracker Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Fisherman
Firecracker
Firecracker Mega Knight
Firecracker Minions Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker Fisherman
Minions Goblin Gang Fisherman
Firecracker Princess Fisherman
Firecracker Princess
Firecracker Princess Fisherman
Minions Firecracker Princess Fisherman
Princess Firecracker Fisherman
Firecracker Witch Princess
Firecracker Princess Mega Knight
Minions Fisherman
Firecracker Princess Fisherman Mega Knight
Firecracker Witch Princess Mega Knight
Minions Mega Knight
Princess
Fisherman
Firecracker Witch Princess Mega Knight
Witch Fisherman
Firecracker Witch Princess Fisherman
Witch Princess Fisherman Mega Knight
Firecracker Fisherman
Firecracker Witch Princess
Minions Firecracker Witch
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Minions Goblin Gang Witch Princess
Firecracker Witch Princess
Goblin Gang Firecracker Princess Mega Knight
Firecracker Princess
Firecracker Mega Knight
Minions Goblin Gang Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Mega Knight

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