My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Royal Ghost Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Royal Hogs Lumberjack
Zap
Firecracker Tombstone Royal Hogs
Barbarian Barrel
Firecracker Tombstone Royal Hogs Royal Ghost Lumberjack
The Log
Firecracker Tombstone Royal Hogs Lumberjack
Earthquake
Firecracker Tombstone Royal Hogs
Arrows
Firecracker Tombstone Royal Hogs
Royal Delivery
Firecracker Royal Hogs Royal Ghost Lumberjack Mother Witch
Fireball
Firecracker Tombstone Royal Hogs Lumberjack Mother Witch
Poison
Firecracker Tombstone Royal Hogs Mother Witch
Lightning
Tombstone Lumberjack Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Tombstone Royal Ghost Lumberjack Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror Lumberjack Mother Witch
Firecracker
Royal Hogs Mirror Lumberjack
Tombstone
Royal Hogs
Arrows Mother Witch Firecracker Lumberjack
Mirror
Arrows Firecracker Royal Ghost Lumberjack
Royal Ghost
Mirror Lumberjack Mother Witch
Lumberjack
Arrows Firecracker Royal Hogs Mirror Royal Ghost
Mother Witch
Royal Hogs Arrows Royal Ghost

Defense Synergies 1 12

Arrows
Mirror Tombstone Lumberjack Mother Witch
Firecracker
Tombstone Mirror Lumberjack
Tombstone
Arrows Firecracker Mirror Lumberjack Mother Witch
Royal Hogs
Mirror
Arrows Firecracker Tombstone Lumberjack
Royal Ghost
Mother Witch
Lumberjack
Arrows Firecracker Tombstone Mirror Mother Witch
Mother Witch
Arrows Tombstone Royal Ghost Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Lumberjack Firecracker Tombstone
Lumberjack Tombstone
Lumberjack Firecracker Tombstone
Arrows Firecracker Tombstone Lumberjack
Arrows Firecracker Royal Ghost Lumberjack Mother Witch
Arrows Firecracker Tombstone
Arrows
Tombstone Lumberjack
Firecracker Royal Ghost Lumberjack
Mother Witch Arrows Firecracker Tombstone Royal Ghost Lumberjack
Arrows Firecracker
Tombstone Lumberjack
Arrows Firecracker Tombstone Royal Ghost Lumberjack
Tombstone Lumberjack
Lumberjack
Arrows Firecracker Tombstone Lumberjack
Arrows Tombstone Firecracker Royal Ghost Lumberjack
Arrows Firecracker Tombstone Royal Ghost Lumberjack Mother Witch
Lumberjack
Royal Ghost Arrows Firecracker Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Royal Ghost
Arrows Firecracker Royal Ghost Lumberjack
Tombstone Lumberjack
Lumberjack
Tombstone Lumberjack
Arrows Firecracker Mother Witch
Tombstone Lumberjack
Lumberjack
Firecracker Tombstone
Tombstone
Tombstone Lumberjack
Arrows
Tombstone Lumberjack
Firecracker
Tombstone Firecracker Lumberjack
Arrows Firecracker Royal Ghost Mother Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Tombstone
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Royal Ghost
Firecracker

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