My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince P.E.K.K.A Electro Wizard Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Mighty Miner
Giant Snowball
Mighty Miner
Zap
Firecracker Dark Prince Mighty Miner
Barbarian Barrel
Firecracker Dark Prince Electro Wizard Magic Archer
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Electro Wizard Magic Archer Mighty Miner
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Dark Prince Electro Wizard Magic Archer Mighty Miner
Rocket
Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dark Prince Poison Electro Wizard Magic Archer Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Dark Prince Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince P.E.K.K.A
Dark Prince
Firecracker Poison Electro Wizard Magic Archer
Poison
P.E.K.K.A Dark Prince The Log
P.E.K.K.A
Poison Electro Wizard Magic Archer Firecracker The Log
The Log
Poison P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Dark Prince The Log Electro Wizard
Mighty Miner

Defense Synergies 2 13

Firecracker
The Log Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Firecracker Poison The Log Electro Wizard Magic Archer
Poison
Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Dark Prince Poison Electro Wizard Magic Archer
Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A The Log Magic Archer
Magic Archer
Dark Prince The Log Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A Firecracker Dark Prince The Log Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A The Log
The Log Firecracker Dark Prince Electro Wizard Magic Archer
Electro Wizard Firecracker Poison Magic Archer
Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Mighty Miner
Firecracker Dark Prince Electro Wizard
Poison Electro Wizard Firecracker Dark Prince The Log Magic Archer
Firecracker Poison Electro Wizard Magic Archer
P.E.K.K.A Dark Prince The Log Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Magic Archer
Poison The Log Firecracker Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Dark Prince Firecracker Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker The Log Magic Archer
P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Dark Prince Mighty Miner
Firecracker Poison Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner Dark Prince
P.E.K.K.A Electro Wizard Firecracker Dark Prince Poison The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A
Firecracker Magic Archer
Electro Wizard Firecracker Dark Prince Poison P.E.K.K.A The Log Magic Archer Mighty Miner
Poison Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker The Log
Firecracker Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Firecracker Dark Prince Poison The Log
Poison Firecracker Dark Prince The Log Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison The Log Magic Archer
Poison The Log Firecracker Magic Archer
Poison The Log Firecracker
Poison Electro Wizard
Firecracker Poison Dark Prince The Log Electro Wizard Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker The Log Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison The Log Magic Archer
Firecracker Poison The Log Magic Archer
Magic Archer Firecracker Poison The Log
Poison
Firecracker Dark Prince Poison The Log Electro Wizard Magic Archer
Firecracker Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Firecracker Poison The Log Dark Prince Magic Archer
Firecracker Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison Firecracker The Log Magic Archer
Poison Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Poison
Poison The Log Magic Archer
Firecracker Poison Electro Wizard Magic Archer
P.E.K.K.A Mighty Miner
Firecracker Poison The Log Magic Archer
Electro Wizard Dark Prince Magic Archer
Poison Firecracker Electro Wizard Magic Archer
The Log
Poison Firecracker Dark Prince Electro Wizard Magic Archer
The Log Firecracker Poison Magic Archer
Poison
Firecracker Dark Prince P.E.K.K.A
Firecracker Poison The Log Electro Wizard Magic Archer
Firecracker Poison Electro Wizard Magic Archer
Poison Firecracker Dark Prince The Log Electro Wizard Magic Archer
P.E.K.K.A
Firecracker
Poison

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