My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Giant Witch Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Royal Giant Witch Inferno Dragon
Barbarian Barrel
Firecracker Witch Ice Wizard Electro Wizard
The Log
Firecracker Royal Giant Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Ice Wizard Electro Wizard Inferno Dragon
Fireball
Firecracker Witch Ice Wizard Electro Wizard Inferno Dragon
Poison
Firecracker Witch Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Ice Wizard Electro Wizard Inferno Dragon Giant Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Firecracker Ice Wizard Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Giant Barbarian Barrel Inferno Dragon
Royal Giant
Firecracker Barbarian Barrel Ice Wizard Witch Electro Wizard
Giant
Barbarian Barrel Firecracker Witch Ice Wizard Electro Wizard
Barbarian Barrel
Royal Giant Giant Firecracker Ice Wizard
Witch
Royal Giant Giant
Ice Wizard
Royal Giant Giant Barbarian Barrel
Electro Wizard
Royal Giant Giant
Inferno Dragon
Firecracker

Defense Synergies 0 10

Firecracker
Barbarian Barrel Ice Wizard Electro Wizard
Royal Giant
Giant
Barbarian Barrel
Firecracker Witch Ice Wizard Electro Wizard
Witch
Barbarian Barrel Ice Wizard Electro Wizard
Ice Wizard
Firecracker Barbarian Barrel Witch Inferno Dragon
Electro Wizard
Firecracker Barbarian Barrel Witch Inferno Dragon
Inferno Dragon
Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Electro Wizard
Inferno Dragon Firecracker Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Inferno Dragon
Witch Inferno Dragon Firecracker Ice Wizard Electro Wizard
Firecracker Barbarian Barrel
Barbarian Barrel Firecracker Ice Wizard Electro Wizard
Electro Wizard Inferno Dragon Firecracker Witch Ice Wizard
Barbarian Barrel Electro Wizard
Witch Inferno Dragon Ice Wizard
Firecracker Barbarian Barrel Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Firecracker Barbarian Barrel
Inferno Dragon Firecracker Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard
Firecracker Barbarian Barrel Witch Electro Wizard
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Firecracker Witch Electro Wizard
Firecracker Barbarian Barrel Witch Ice Wizard Electro Wizard
Barbarian Barrel Witch Firecracker Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Firecracker Barbarian Barrel Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Electro Wizard
Electro Wizard Firecracker Barbarian Barrel Inferno Dragon
Witch Electro Wizard
Barbarian Barrel Electro Wizard
Witch Inferno Dragon
Firecracker Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard
Inferno Dragon
Electro Wizard Firecracker Barbarian Barrel Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Electro Wizard
Witch
Firecracker Witch
Witch Electro Wizard Firecracker Barbarian Barrel Inferno Dragon
Firecracker Barbarian Barrel Witch Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Ice Wizard Electro Wizard
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Witch Ice Wizard
Firecracker Witch
Firecracker Barbarian Barrel Ice Wizard
Firecracker
Electro Wizard
Firecracker Barbarian Barrel Electro Wizard
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard
Firecracker Barbarian Barrel Witch
Barbarian Barrel
Firecracker Barbarian Barrel Witch Ice Wizard
Witch Inferno Dragon
Firecracker Barbarian Barrel Witch Ice Wizard Electro Wizard
Witch
Firecracker Barbarian Barrel
Firecracker Witch Ice Wizard Electro Wizard
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Barbarian Barrel Witch
Firecracker Witch Ice Wizard Electro Wizard
Barbarian Barrel
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Barbarian Barrel Witch Electro Wizard
Inferno Dragon
Firecracker

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