My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Electro Wizard Magic Archer
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Fireball Battle Ram Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Fireball Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram P.E.K.K.A
Fireball
Battle Ram Electro Wizard Magic Archer Golden Knight
Battle Ram
Magic Archer Firecracker Fireball P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Battle Ram
Royal Ghost
Battle Ram Electro Wizard Magic Archer Golden Knight
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Royal Ghost Electro Wizard Golden Knight
Golden Knight
Fireball Battle Ram Royal Ghost Magic Archer

Defense Synergies 0 8

Firecracker
P.E.K.K.A Electro Wizard Golden Knight
Fireball
Electro Wizard Golden Knight
Battle Ram
P.E.K.K.A
Firecracker Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Firecracker Fireball P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Electro Wizard
Golden Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Royal Ghost Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Firecracker Royal Ghost Electro Wizard
Electro Wizard Firecracker Fireball Royal Ghost Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
Fireball Firecracker P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Firecracker Royal Ghost Electro Wizard Magic Archer Golden Knight
Firecracker Fireball Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Firecracker Royal Ghost Magic Archer
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Golden Knight
Firecracker Fireball Magic Archer
Electro Wizard Firecracker Fireball P.E.K.K.A Magic Archer Golden Knight
Firecracker Fireball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Royal Ghost Golden Knight
Firecracker Fireball Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker Golden Knight
Fireball Electro Wizard
Firecracker Fireball Electro Wizard Magic Archer Golden Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Royal Ghost Electro Wizard Magic Archer Golden Knight
Fireball Magic Archer Golden Knight
Fireball Firecracker Magic Archer Golden Knight
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Firecracker Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Electro Wizard Magic Archer Golden Knight
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Royal Ghost Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Fireball Firecracker

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