My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Flying Machine Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Flying Machine Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse
Giant Snowball
Flying Machine Goblin Curse
Zap
Royal Giant Flying Machine Goblin Curse
Barbarian Barrel
Ice Spirit Bomb Tower Goblin Curse Royal Ghost
The Log
Ice Spirit Royal Giant Goblin Curse
Earthquake
Bomb Tower
Arrows
Ice Spirit Flying Machine Goblin Curse
Royal Delivery
Ice Spirit Flying Machine Royal Ghost
Fireball
Bomb Tower Flying Machine
Poison
Bomb Tower Flying Machine Goblin Curse
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Tornado Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Tornado Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Tornado Royal Ghost Bomb Tower Flying Machine Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblin Curse Tornado Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Goblin Curse Royal Ghost
Royal Giant
Ice Spirit Ice Spirit Flying Machine Tornado Royal Ghost
Bomb Tower
Flying Machine
Royal Giant Royal Ghost
Goblin Curse
Ice Spirit
Tornado
Electro Giant Royal Giant
Electro Giant
Tornado
Royal Ghost
Ice Spirit Royal Giant Flying Machine

Defense Synergies 1 6

Ice Spirit
Bomb Tower Flying Machine Tornado Royal Ghost
Royal Giant
Bomb Tower
Tornado Ice Spirit
Flying Machine
Ice Spirit Royal Ghost
Goblin Curse
Tornado
Bomb Tower Ice Spirit Electro Giant
Electro Giant
Tornado
Royal Ghost
Ice Spirit Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Bomb Tower Ice Spirit Flying Machine Goblin Curse
Bomb Tower Tornado Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower Tornado
Tornado Bomb Tower Flying Machine Royal Ghost
Tornado Ice Spirit Bomb Tower Flying Machine Goblin Curse
Bomb Tower Flying Machine Electro Giant
Bomb Tower Goblin Curse Tornado
Tornado Ice Spirit Royal Ghost
Goblin Curse Bomb Tower Flying Machine Tornado Electro Giant Royal Ghost
Flying Machine Goblin Curse Tornado
Bomb Tower Ice Spirit Flying Machine Goblin Curse
Bomb Tower Ice Spirit Goblin Curse Tornado Royal Ghost
Bomb Tower Goblin Curse
Bomb Tower Tornado Ice Spirit Goblin Curse Electro Giant
Bomb Tower Tornado
Ice Spirit Bomb Tower Flying Machine Tornado Royal Ghost
Bomb Tower Tornado Ice Spirit Flying Machine Goblin Curse Royal Ghost
Bomb Tower Goblin Curse Tornado
Royal Ghost Bomb Tower Flying Machine Goblin Curse Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost
Bomb Tower Flying Machine Royal Ghost
Ice Spirit Bomb Tower
Tornado
Goblin Curse
Electro Giant Ice Spirit Bomb Tower Flying Machine Goblin Curse Tornado
Bomb Tower Flying Machine
Bomb Tower Goblin Curse
Ice Spirit Bomb Tower Flying Machine Tornado
Goblin Curse
Bomb Tower Flying Machine
Tornado Electro Giant
Bomb Tower Goblin Curse
Bomb Tower Flying Machine Goblin Curse Electro Giant
Electro Giant Ice Spirit Bomb Tower Flying Machine Tornado
Bomb Tower Flying Machine Goblin Curse Electro Giant Royal Ghost
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost
Flying Machine Goblin Curse Tornado Royal Ghost
Flying Machine
Flying Machine
Goblin Curse
Electro Giant Ice Spirit Flying Machine Goblin Curse Tornado
Flying Machine Tornado
Ice Spirit Flying Machine Goblin Curse Tornado
Flying Machine Tornado
Tornado
Flying Machine Tornado
Flying Machine Goblin Curse Tornado
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Tornado
Flying Machine
Flying Machine Goblin Curse Tornado Electro Giant
Tornado
Tornado
Flying Machine
Goblin Curse Tornado Electro Giant Ice Spirit
Flying Machine Tornado Royal Ghost
Flying Machine Tornado
Goblin Curse Tornado
Flying Machine Goblin Curse Tornado Electro Giant
Ice Spirit Flying Machine Electro Giant
Ice Spirit
Goblin Curse
Ice Spirit Flying Machine
Flying Machine Goblin Curse Tornado
Flying Machine
Flying Machine
Tornado Electro Giant
Flying Machine
Electro Giant Ice Spirit Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado Electro Giant Royal Ghost

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