My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram Phoenix
Giant Snowball
Minions Minion Horde Musketeer Battle Ram
Zap
Minions Minion Horde Battle Ram
Barbarian Barrel
Musketeer Battle Ram Royal Ghost
The Log
Musketeer Battle Ram
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Musketeer Battle Ram Royal Ghost
Fireball
Minions Minion Horde Musketeer Battle Ram
Poison
Minions Minion Horde Musketeer Phoenix
Lightning
Musketeer Battle Ram Phoenix
Rocket
Minion Horde Musketeer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Royal Ghost Musketeer Battle Ram Poison Phoenix Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Royal Ghost Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram
Minion Horde
Battle Ram
Musketeer
Battle Ram Royal Ghost
Battle Ram
Poison Minions Minion Horde Musketeer Tornado Royal Ghost
Tornado
Battle Ram Poison
Poison
Battle Ram Tornado Royal Ghost
Royal Ghost
Musketeer Battle Ram Poison
Phoenix

Defense Synergies 0 5

Minions
Musketeer
Minion Horde
Tornado
Musketeer
Minions Tornado Royal Ghost
Battle Ram
Tornado
Minion Horde Musketeer Poison
Poison
Tornado
Royal Ghost
Musketeer
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Musketeer
Minion Horde Minions Musketeer Phoenix
Minion Horde Tornado Minions Musketeer
Minion Horde Minions Musketeer Phoenix
Tornado Poison
Tornado Minions Musketeer Royal Ghost
Minions Minion Horde Musketeer Tornado Poison Phoenix
Musketeer Poison Phoenix
Minion Horde Minions Musketeer Tornado Phoenix
Tornado Minion Horde Musketeer Royal Ghost Phoenix
Minions Minion Horde Poison Musketeer Tornado Royal Ghost
Minions Minion Horde Musketeer Tornado Poison Phoenix
Minion Horde Minions Musketeer
Minions Minion Horde Tornado Poison Royal Ghost
Minion Horde Phoenix
Minion Horde Tornado
Minion Horde Minions Musketeer Tornado Poison
Minions Minion Horde Musketeer Tornado Royal Ghost
Tornado Poison Minions Musketeer Royal Ghost
Musketeer Tornado Phoenix
Royal Ghost Minions Minion Horde Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Poison Musketeer Royal Ghost Phoenix
Minions Minion Horde Musketeer
Minion Horde Musketeer Tornado Phoenix
Minion Horde Musketeer Phoenix
Poison Minions Minion Horde Musketeer Tornado
Minions Minion Horde Musketeer Phoenix
Minion Horde Phoenix
Minion Horde Minions Tornado Poison Phoenix
Minion Horde Musketeer Phoenix
Minions Minion Horde Musketeer Phoenix
Tornado Poison Phoenix
Minion Horde
Minion Horde Musketeer
Phoenix Minions Minion Horde Musketeer Tornado Poison
Minions Poison Minion Horde Musketeer Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Musketeer Royal Ghost
Poison Musketeer Tornado Royal Ghost
Minion Horde Poison
Musketeer Poison
Poison Minion Horde
Poison Minions Minion Horde Musketeer Tornado
Minion Horde Musketeer Tornado Poison
Poison Tornado
Poison Tornado
Minions Minion Horde Musketeer Tornado Poison
Poison Minion Horde Musketeer Tornado
Poison Musketeer Tornado
Poison Musketeer
Minions Minion Horde Musketeer Poison
Musketeer Poison
Minion Horde Musketeer Poison
Minion Horde Musketeer Poison
Tornado Poison
Minions Minion Horde
Musketeer Poison
Tornado Poison
Minions Minion Horde Musketeer Poison
Tornado Poison
Musketeer Tornado
Minion Horde Musketeer Poison
Tornado Poison
Minion Horde
Poison Musketeer Tornado Royal Ghost
Musketeer Tornado Poison
Poison Musketeer Tornado
Poison Minion Horde Musketeer Tornado
Minions Minion Horde Musketeer Poison
Minion Horde
Poison Minion Horde Musketeer
Minion Horde Poison
Minion Horde
Poison
Minion Horde Minions Musketeer
Poison Musketeer Tornado
Poison Minion Horde Musketeer
Musketeer Poison
Tornado Poison
Minion Horde Musketeer
Minions Minion Horde Musketeer Tornado Poison
Musketeer Tornado Poison
Poison Musketeer Tornado Royal Ghost

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