My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Witch Goblin Giant Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Witch
Zap
Goblins Witch Goblin Giant
Barbarian Barrel
Goblins Knight Witch
The Log
Goblins Goblin Demolisher Witch
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Knight Goblin Demolisher Witch Mother Witch
Fireball
Witch Mother Witch
Poison
Witch Mother Witch
Lightning
Knight Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Demolisher Mother Witch Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Knight Goblin Demolisher

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Giant Mother Witch Mega Knight
Knight
Arrows Witch Mother Witch
Goblin Demolisher
Witch
Knight Goblin Giant Mega Knight
Goblin Giant
Arrows Witch Mother Witch
Mother Witch
Arrows Knight Goblin Giant Mega Knight
Mega Knight
Arrows Witch Mother Witch

Defense Synergies 1 7

Goblins
Knight
Arrows
Mega Knight Knight Mother Witch
Knight
Goblins Arrows Witch Mother Witch
Goblin Demolisher
Witch
Knight Mega Knight
Goblin Giant
Mother Witch
Arrows Knight Mega Knight
Mega Knight
Arrows Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant
Goblins Knight Witch Mega Knight
Witch Mega Knight Goblins Knight
Witch Goblins Knight Mega Knight
Arrows Mega Knight
Arrows Goblins Mother Witch Mega Knight
Arrows Witch
Arrows Goblin Giant Mega Knight
Witch Goblins
Knight Goblins Mega Knight
Goblins Witch Mother Witch Arrows Knight Goblin Giant Mega Knight
Arrows Witch
Mega Knight Knight Witch
Mega Knight Goblins Arrows Witch
Knight Mega Knight
Mega Knight
Mega Knight Goblins Arrows Knight Witch
Arrows Mega Knight Goblins Knight Witch
Arrows Witch Knight Mother Witch Mega Knight
Mega Knight Goblins Arrows Knight Witch Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Witch
Arrows Knight Mega Knight
Mega Knight Goblins Knight Witch Goblin Giant
Mega Knight Knight Goblin Giant
Knight Witch Goblin Giant Mega Knight
Arrows Mother Witch Witch Goblin Giant
Goblins Knight Witch Goblin Giant
Mega Knight Knight Goblin Giant
Mega Knight Goblins Knight Witch
Witch Goblin Giant
Mega Knight Knight Witch
Mega Knight Arrows Goblin Giant
Mega Knight Knight Witch Goblin Giant
Witch Mega Knight
Witch Goblins Knight Goblin Giant
Arrows Mega Knight Witch Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Giant
Arrows Knight
Arrows Mega Knight
Arrows Mother Witch Witch Goblin Giant
Arrows Witch
Arrows
Arrows
Goblins
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mother Witch Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch Mother Witch
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Witch
Arrows Witch
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Witch
Witch
Witch Goblin Giant Mega Knight

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