My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Bandit Mother Witch
Fireball
Goblin Gang Wizard Bandit Mother Witch
Poison
Goblin Gang Wizard Mother Witch
Lightning
Valkyrie Wizard Bandit Mother Witch
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Valkyrie Mother Witch Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Bandit Mother Witch Mega Knight
Goblin Gang
Valkyrie Bandit
Valkyrie
Zap Goblin Gang Wizard Bandit Mother Witch
Wizard
Valkyrie Bandit Mega Knight
Bandit
Zap Goblin Gang Valkyrie Wizard Mega Knight Golden Knight
Mother Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Wizard Bandit Mother Witch
Golden Knight
Bandit

Defense Synergies 1 16

Zap
Mega Knight Goblin Gang Valkyrie Bandit Mother Witch Golden Knight
Goblin Gang
Zap Valkyrie Bandit
Valkyrie
Zap Goblin Gang Wizard Bandit Mother Witch
Wizard
Valkyrie Bandit Mega Knight Golden Knight
Bandit
Zap Goblin Gang Valkyrie Wizard Mega Knight
Mother Witch
Zap Valkyrie Mega Knight Golden Knight
Mega Knight
Zap Wizard Bandit Mother Witch
Golden Knight
Zap Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Golden Knight
Zap Goblin Gang Valkyrie Bandit Mega Knight
Goblin Gang Mega Knight Valkyrie Bandit
Goblin Gang Valkyrie Bandit Mega Knight
Valkyrie Mega Knight
Goblin Gang Zap Valkyrie Bandit Mother Witch Mega Knight
Zap Goblin Gang Wizard
Zap Valkyrie Bandit Mega Knight Golden Knight
Goblin Gang
Goblin Gang Valkyrie Bandit Mega Knight
Goblin Gang Valkyrie Mother Witch Zap Wizard Bandit Mega Knight
Zap Goblin Gang Wizard
Mega Knight Zap Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Zap Goblin Gang Golden Knight
Goblin Gang Bandit Mega Knight
Zap Goblin Gang Bandit Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie
Mega Knight Zap Goblin Gang Valkyrie Wizard Bandit Golden Knight
Zap Valkyrie Wizard Bandit Mother Witch Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Bandit
Bandit Zap Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Bandit Mega Knight Zap Valkyrie Golden Knight
Goblin Gang Valkyrie Mega Knight Zap Bandit
Goblin Gang Valkyrie Bandit Mega Knight
Wizard Mother Witch Zap Goblin Gang
Goblin Gang Valkyrie Bandit
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Bandit
Goblin Gang
Mega Knight Valkyrie Golden Knight
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard Bandit Golden Knight
Wizard Valkyrie Mega Knight
Goblin Gang Zap Valkyrie Golden Knight
Valkyrie Mega Knight Zap Wizard Mother Witch Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit Golden Knight
Zap Bandit Golden Knight
Bandit
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Mother Witch Zap
Wizard
Zap Wizard
Zap Wizard Bandit Golden Knight
Goblin Gang
Zap Valkyrie Wizard Bandit Golden Knight
Zap Wizard
Bandit Golden Knight
Bandit
Zap
Zap Wizard Bandit Golden Knight
Wizard Bandit Mega Knight
Zap Wizard Bandit Mega Knight
Zap Valkyrie Wizard Mother Witch Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Mother Witch Valkyrie Wizard Mega Knight
Zap Wizard Bandit Golden Knight
Zap Wizard Bandit Mega Knight Golden Knight
Zap Bandit Golden Knight
Zap Wizard Mother Witch
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Bandit
Zap Wizard
Goblin Gang Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang Golden Knight
Zap
Zap Bandit Mega Knight Golden Knight
Wizard Mega Knight

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