My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Electro Wizard
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Goblin Barrel Skeleton Army Valkyrie Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Elite Barbarians Barbarian Barrel Electro Wizard
Elite Barbarians
Valkyrie Knight Barbarian Barrel Mega Knight
Valkyrie
Elite Barbarians Goblin Barrel Electro Wizard
Barbarian Barrel
Knight Elite Barbarians Goblin Barrel Mega Knight
Goblin Barrel
Knight Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Elite Barbarians Barbarian Barrel Goblin Barrel Electro Wizard

Defense Synergies 2 8

Knight
Electro Wizard Barbarian Barrel Skeleton Army
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Electro Wizard
Barbarian Barrel
Knight Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Knight Electro Wizard
Electro Wizard
Knight Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Mega Knight
Elite Barbarians Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Barbarian Barrel Electro Wizard
Elite Barbarians Skeleton Army Knight Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Knight Valkyrie Electro Wizard Mega Knight
Elite Barbarians Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Barbarian Barrel Electro Wizard Mega Knight
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Valkyrie Barbarian Barrel Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Knight Barbarian Barrel Mega Knight
Electro Wizard
Skeleton Army Mega Knight Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Barbarian Barrel Electro Wizard
Elite Barbarians Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Elite Barbarians Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Valkyrie Mega Knight Knight Elite Barbarians Barbarian Barrel Skeleton Army Electro Wizard
Valkyrie Barbarian Barrel Knight Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Elite Barbarians Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Elite Barbarians Barbarian Barrel Electro Wizard
Electro Wizard Knight Elite Barbarians Valkyrie Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Elite Barbarians Barbarian Barrel Electro Wizard
Knight Elite Barbarians Valkyrie Skeleton Army Mega Knight
Electro Wizard
Skeleton Army Knight Elite Barbarians Valkyrie Electro Wizard
Mega Knight Knight Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Mega Knight Knight Elite Barbarians Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Mega Knight Knight Elite Barbarians Valkyrie
Skeleton Army Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Knight Valkyrie Barbarian Barrel
Valkyrie Mega Knight Elite Barbarians Barbarian Barrel Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Knight Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel Mega Knight
Barbarian Barrel
Elite Barbarians Electro Wizard
Knight Valkyrie Barbarian Barrel Electro Wizard
Knight Elite Barbarians Barbarian Barrel
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Barbarian Barrel Electro Wizard Mega Knight
Valkyrie Barbarian Barrel Mega Knight
Mega Knight
Barbarian Barrel
Valkyrie Barbarian Barrel Mega Knight
Barbarian Barrel Electro Wizard
Mega Knight
Barbarian Barrel
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Barbarian Barrel Skeleton Army
Electro Wizard
Barbarian Barrel
Knight Valkyrie Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard Mega Knight
Mega Knight

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