My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Wizard Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Ram Rider
Giant Snowball
Bats Skeleton Barrel Baby Dragon Ram Rider
Zap
Bats Skeleton Barrel Ram Rider
Barbarian Barrel
Knight Skeleton Barrel Wizard
The Log
Skeleton Barrel Ram Rider
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Wizard Baby Dragon P.E.K.K.A Ram Rider
Fireball
Skeleton Barrel Wizard Baby Dragon Ram Rider
Poison
Bats Skeleton Barrel Wizard
Lightning
Knight Wizard Baby Dragon Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Barrel Fireball Baby Dragon Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Barrel Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Baby Dragon P.E.K.K.A Ram Rider
Knight
Bats Skeleton Barrel Baby Dragon Fireball Wizard Ram Rider
Skeleton Barrel
Bats Knight Fireball Ram Rider
Fireball
Skeleton Barrel Knight Baby Dragon Ram Rider
Wizard
Knight P.E.K.K.A Ram Rider
Baby Dragon
Knight Bats Fireball P.E.K.K.A Ram Rider
P.E.K.K.A
Bats Wizard Baby Dragon Ram Rider
Ram Rider
Bats Knight Skeleton Barrel Fireball Wizard Baby Dragon P.E.K.K.A

Defense Synergies 1 9

Bats
Knight Baby Dragon P.E.K.K.A
Knight
Bats Fireball Wizard Baby Dragon
Skeleton Barrel
Fireball
Fireball
Knight Skeleton Barrel Ram Rider
Wizard
Knight P.E.K.K.A
Baby Dragon
Bats Knight P.E.K.K.A
P.E.K.K.A
Bats Wizard Baby Dragon
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Fireball Wizard Baby Dragon Ram Rider
P.E.K.K.A Bats Knight Ram Rider
P.E.K.K.A Ram Rider Bats Knight
P.E.K.K.A Bats Knight Ram Rider
Fireball P.E.K.K.A
Fireball Bats Baby Dragon
Bats Ram Rider Fireball Wizard Baby Dragon
Skeleton Barrel Fireball Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A
Knight
Bats Knight Fireball Wizard Baby Dragon Ram Rider
Bats Fireball Wizard Baby Dragon Ram Rider
P.E.K.K.A Bats Knight Fireball Wizard Ram Rider
Fireball Wizard Bats Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Ram Rider
Fireball P.E.K.K.A Ram Rider
Wizard Bats Knight Fireball P.E.K.K.A
Fireball Bats Knight Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Bats Knight Fireball Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats Knight Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Skeleton Barrel Wizard Baby Dragon
P.E.K.K.A Bats Knight Ram Rider
P.E.K.K.A Bats Knight Fireball Ram Rider
P.E.K.K.A Knight Ram Rider
Fireball Wizard Bats Skeleton Barrel Baby Dragon Ram Rider
P.E.K.K.A Bats Knight Fireball Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Fireball Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Wizard Ram Rider
Wizard Fireball Baby Dragon
Bats Knight Fireball Baby Dragon P.E.K.K.A
Bats Fireball Wizard Baby Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Baby Dragon
Fireball Skeleton Barrel Baby Dragon Ram Rider
Skeleton Barrel Fireball Baby Dragon
Knight Skeleton Barrel Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Bats Skeleton Barrel Baby Dragon Ram Rider
Wizard Baby Dragon
Fireball Skeleton Barrel Wizard Baby Dragon Ram Rider
Fireball Skeleton Barrel Wizard Ram Rider
Bats Fireball
Knight Skeleton Barrel Fireball Wizard Ram Rider
Fireball Wizard Baby Dragon
Knight Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Wizard Baby Dragon
Skeleton Barrel Fireball Wizard Baby Dragon
Fireball
Bats
Skeleton Barrel Fireball Wizard Baby Dragon
Skeleton Barrel Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Skeleton Barrel Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Skeleton Barrel Wizard Baby Dragon Ram Rider
Fireball Skeleton Barrel Wizard Baby Dragon Ram Rider
Fireball Skeleton Barrel Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Skeleton Barrel Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Skeleton Barrel Bats Fireball
Fireball Wizard Baby Dragon Ram Rider
Fireball
Fireball Knight Wizard Baby Dragon
Skeleton Barrel Fireball Wizard Baby Dragon
Fireball
P.E.K.K.A
Bats Fireball Baby Dragon
Bats Fireball
Skeleton Barrel Fireball Baby Dragon
P.E.K.K.A
Fireball Wizard

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