My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Valkyrie Electro Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Tesla Valkyrie Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Electro Dragon Magic Archer Lumberjack
Fireball
Tesla Electro Dragon Magic Archer Lumberjack
Poison
Electro Dragon Magic Archer
Lightning
Tesla Ice Golem Valkyrie Electro Dragon Magic Archer Lumberjack
Rocket
Valkyrie Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Electro Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Tesla Valkyrie Magic Archer Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Ice Golem Tesla Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Lumberjack Electro Dragon Magic Archer
Valkyrie
Lumberjack Electro Dragon Magic Archer
Mirror
Magic Archer Lumberjack
Electro Dragon
Ice Golem Valkyrie Magic Archer Mega Knight
Magic Archer
Ice Golem Valkyrie Mirror Electro Dragon Lumberjack Mega Knight
Lumberjack
Ice Golem Valkyrie Mirror Magic Archer Mega Knight
Mega Knight
Electro Dragon Magic Archer Lumberjack

Defense Synergies 2 17

Tesla
Ice Golem Mirror Valkyrie Magic Archer
Ice Golem
Tesla Electro Dragon Magic Archer Lumberjack Mega Knight
Valkyrie
Tesla Mirror Electro Dragon Magic Archer Lumberjack
Mirror
Tesla Valkyrie Electro Dragon Magic Archer Lumberjack Mega Knight
Electro Dragon
Ice Golem Valkyrie Mirror Lumberjack
Magic Archer
Tesla Ice Golem Valkyrie Mirror Lumberjack Mega Knight
Lumberjack
Ice Golem Valkyrie Mirror Electro Dragon Magic Archer
Mega Knight
Ice Golem Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Valkyrie Electro Dragon Magic Archer
Lumberjack Tesla Valkyrie Electro Dragon Mega Knight
Tesla Lumberjack Mega Knight Valkyrie Electro Dragon
Tesla Lumberjack Valkyrie Electro Dragon Mega Knight
Valkyrie Lumberjack Mega Knight
Tesla Valkyrie Electro Dragon Magic Archer Lumberjack Mega Knight
Tesla Electro Dragon Magic Archer
Tesla Ice Golem Valkyrie Electro Dragon Magic Archer Mega Knight
Tesla Lumberjack
Tesla Ice Golem Valkyrie Lumberjack Mega Knight
Valkyrie Tesla Ice Golem Electro Dragon Magic Archer Lumberjack Mega Knight
Tesla Electro Dragon Magic Archer
Tesla Lumberjack Mega Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Tesla Electro Dragon Magic Archer Lumberjack
Tesla Lumberjack Mega Knight
Tesla Lumberjack Mega Knight
Tesla Mega Knight Valkyrie Electro Dragon Lumberjack
Tesla Valkyrie Mega Knight Electro Dragon Magic Archer Lumberjack
Valkyrie Tesla Ice Golem Electro Dragon Magic Archer Lumberjack Mega Knight
Tesla Lumberjack
Valkyrie Mega Knight Tesla Electro Dragon Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Tesla Ice Golem
Tesla Ice Golem Valkyrie Electro Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Ice Golem Valkyrie Electro Dragon
Valkyrie Lumberjack Mega Knight Tesla Ice Golem
Tesla Valkyrie Lumberjack Mega Knight
Tesla Ice Golem Electro Dragon Magic Archer
Tesla Ice Golem Valkyrie Lumberjack
Mega Knight Tesla Valkyrie Lumberjack
Electro Dragon Mega Knight Ice Golem Valkyrie Magic Archer
Tesla
Mega Knight Tesla Valkyrie Electro Dragon Lumberjack
Mega Knight Valkyrie
Mega Knight Tesla Ice Golem Valkyrie Lumberjack
Tesla Valkyrie Electro Dragon Magic Archer Mega Knight
Tesla Electro Dragon Ice Golem Valkyrie Magic Archer Lumberjack
Valkyrie Mega Knight Tesla Ice Golem Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Valkyrie Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Ice Golem Valkyrie
Valkyrie Magic Archer Mega Knight
Ice Golem Electro Dragon Magic Archer
Magic Archer
Ice Golem Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Lumberjack
Valkyrie Electro Dragon Magic Archer
Electro Dragon Magic Archer
Ice Golem Magic Archer
Electro Dragon Magic Archer
Ice Golem Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon Mega Knight
Electro Dragon Magic Archer Mega Knight
Valkyrie Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Electro Dragon
Ice Golem Valkyrie Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Magic Archer
Ice Golem Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Magic Archer Mega Knight
Electro Dragon Magic Archer
Mega Knight
Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Valkyrie Electro Dragon Magic Archer Lumberjack Mega Knight
Ice Golem Electro Dragon Magic Archer
Electro Dragon Mega Knight
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Electro Dragon Mega Knight

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