My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Ram Rider
Giant Snowball
Skeletons Baby Dragon Ram Rider
Zap
Skeletons Firecracker Bandit Ram Rider
Barbarian Barrel
Skeletons Firecracker Bandit
The Log
Skeletons Firecracker Mini P.E.K.K.A Bandit Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Baby Dragon Bandit Ram Rider
Fireball
Firecracker Baby Dragon Bandit Ram Rider
Poison
Firecracker
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Bandit Mini P.E.K.K.A Baby Dragon Freeze Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Ram Rider Mini P.E.K.K.A Baby Dragon Freeze Bandit
Firecracker
Zap Mini P.E.K.K.A Baby Dragon Bandit Ram Rider
Mini P.E.K.K.A
Zap Firecracker Baby Dragon Ram Rider
Baby Dragon
Zap Firecracker Mini P.E.K.K.A Bandit Ram Rider
Freeze
Zap
Bandit
Zap Firecracker Baby Dragon Ram Rider
Ram Rider
Zap Firecracker Mini P.E.K.K.A Baby Dragon Bandit

Defense Synergies 1 18

Skeletons
Zap Firecracker Mini P.E.K.K.A Baby Dragon Bandit Ram Rider
Zap
Mini P.E.K.K.A Skeletons Firecracker Baby Dragon Bandit Ram Rider
Firecracker
Skeletons Zap Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Zap Skeletons Firecracker Baby Dragon Freeze Ram Rider
Baby Dragon
Skeletons Zap Firecracker Mini P.E.K.K.A Bandit
Freeze
Mini P.E.K.K.A
Bandit
Skeletons Zap Firecracker Baby Dragon Ram Rider
Ram Rider
Skeletons Zap Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon Ram Rider
Mini P.E.K.K.A Skeletons Zap Firecracker Bandit Ram Rider
Mini P.E.K.K.A Ram Rider Skeletons Freeze Bandit
Mini P.E.K.K.A Skeletons Firecracker Bandit Ram Rider
Firecracker Mini P.E.K.K.A
Freeze Skeletons Zap Firecracker Baby Dragon Bandit
Ram Rider Zap Firecracker Baby Dragon Freeze
Zap Baby Dragon Bandit Ram Rider
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Bandit
Skeletons Zap Firecracker Baby Dragon Freeze Bandit Ram Rider
Zap Firecracker Baby Dragon Ram Rider
Mini P.E.K.K.A Skeletons Zap Freeze Bandit Ram Rider
Zap Firecracker Mini P.E.K.K.A Baby Dragon Freeze
Mini P.E.K.K.A Bandit Ram Rider
Zap Mini P.E.K.K.A Freeze Bandit Ram Rider
Skeletons Firecracker Mini P.E.K.K.A
Zap Firecracker Baby Dragon Bandit Ram Rider
Zap Baby Dragon Freeze Firecracker Bandit Ram Rider
Mini P.E.K.K.A Ram Rider
Firecracker Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Bandit
Bandit Zap Firecracker Mini P.E.K.K.A Baby Dragon
Bandit Skeletons Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Bandit Ram Rider
Skeletons Mini P.E.K.K.A Bandit Ram Rider
Firecracker Skeletons Zap Baby Dragon Freeze Ram Rider
Mini P.E.K.K.A Skeletons Bandit Ram Rider
Mini P.E.K.K.A
Zap Freeze Skeletons Firecracker Mini P.E.K.K.A Baby Dragon Bandit
Skeletons
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Bandit Ram Rider
Firecracker Baby Dragon
Skeletons Zap Firecracker Mini P.E.K.K.A Baby Dragon Freeze
Zap Firecracker Mini P.E.K.K.A Baby Dragon Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Freeze Bandit
Firecracker Zap Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Firecracker Freeze
Zap Firecracker Baby Dragon
Firecracker Zap Baby Dragon Freeze Ram Rider
Firecracker Baby Dragon
Zap Firecracker Baby Dragon Freeze Ram Rider
Zap Firecracker Bandit Ram Rider
Mini P.E.K.K.A
Firecracker Zap Bandit Ram Rider
Zap Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Freeze Bandit
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Baby Dragon Bandit
Zap Firecracker Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Firecracker Freeze Baby Dragon
Firecracker Zap Baby Dragon Bandit Ram Rider
Zap Baby Dragon Bandit Ram Rider
Zap Firecracker Baby Dragon Bandit
Zap Firecracker Baby Dragon
Zap Firecracker Freeze
Mini P.E.K.K.A
Zap Bandit
Zap Firecracker Freeze
Firecracker
Zap Freeze Bandit
Zap Firecracker Baby Dragon Ram Rider
Freeze
Firecracker Mini P.E.K.K.A Baby Dragon
Zap Firecracker Baby Dragon
Zap
Firecracker
Zap Firecracker Baby Dragon Freeze
Firecracker Zap
Zap Firecracker Baby Dragon Freeze Bandit
Firecracker

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