My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Baby Dragon Dark Prince Bowler Royal Ghost Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Baby Dragon Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Dark Prince
Barbarian Barrel
Elixir Golem Dark Prince Royal Ghost Magic Archer
The Log
Elixir Golem Dark Prince
Earthquake
Elixir Golem
Arrows
Flying Machine
Royal Delivery
Elixir Golem Flying Machine Baby Dragon Dark Prince Bowler Royal Ghost Magic Archer
Fireball
Elixir Golem Flying Machine Baby Dragon Bowler Magic Archer
Poison
Elixir Golem Flying Machine Magic Archer
Lightning
Baby Dragon Dark Prince Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Dark Prince Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Royal Ghost Flying Machine Baby Dragon Dark Prince Magic Archer Golden Knight Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Royal Ghost Flying Machine Baby Dragon

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Flying Machine Baby Dragon Bowler Royal Ghost Magic Archer
Flying Machine
Elixir Golem Baby Dragon Dark Prince Bowler Royal Ghost Golden Knight
Baby Dragon
Elixir Golem Flying Machine Dark Prince Bowler
Dark Prince
Flying Machine Baby Dragon Royal Ghost Magic Archer
Bowler
Elixir Golem Flying Machine Baby Dragon Magic Archer
Royal Ghost
Elixir Golem Flying Machine Dark Prince Magic Archer Golden Knight
Magic Archer
Elixir Golem Dark Prince Bowler Royal Ghost Golden Knight
Golden Knight
Flying Machine Royal Ghost Magic Archer

Defense Synergies 0 10

Elixir Golem
Flying Machine
Baby Dragon Dark Prince Bowler Royal Ghost Golden Knight
Baby Dragon
Flying Machine Dark Prince Bowler
Dark Prince
Flying Machine Baby Dragon Bowler Royal Ghost Magic Archer
Bowler
Flying Machine Baby Dragon Dark Prince
Royal Ghost
Flying Machine Dark Prince
Magic Archer
Dark Prince
Golden Knight
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Baby Dragon Magic Archer Golden Knight
Flying Machine Dark Prince
Bowler Dark Prince
Dark Prince Bowler
Dark Prince Bowler
Bowler Flying Machine Baby Dragon Dark Prince Royal Ghost Magic Archer
Flying Machine Baby Dragon Magic Archer
Bowler Flying Machine Baby Dragon Magic Archer Golden Knight
Dark Prince Bowler Royal Ghost
Flying Machine Baby Dragon Dark Prince Bowler Royal Ghost Magic Archer
Flying Machine Baby Dragon Magic Archer
Bowler Flying Machine Dark Prince
Bowler Baby Dragon Dark Prince Royal Ghost Magic Archer Golden Knight
Bowler
Dark Prince Bowler
Flying Machine Baby Dragon Dark Prince Bowler Royal Ghost Magic Archer Golden Knight
Baby Dragon Flying Machine Dark Prince Bowler Royal Ghost Magic Archer
Dark Prince Bowler Royal Ghost Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bowler Royal Ghost
Flying Machine Baby Dragon Bowler Royal Ghost Magic Archer
Dark Prince Bowler Golden Knight
Dark Prince Bowler
Dark Prince Bowler
Flying Machine Baby Dragon Magic Archer
Dark Prince Flying Machine Bowler
Dark Prince
Flying Machine Baby Dragon Dark Prince Magic Archer
Flying Machine Dark Prince Bowler Golden Knight
Dark Prince Bowler
Dark Prince Bowler Golden Knight
Flying Machine Baby Dragon Bowler Magic Archer
Flying Machine Baby Dragon Dark Prince Bowler Magic Archer Golden Knight
Bowler Flying Machine Baby Dragon Dark Prince Royal Ghost Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Baby Dragon Royal Ghost Golden Knight
Flying Machine Baby Dragon Bowler Royal Ghost Magic Archer Golden Knight
Flying Machine Baby Dragon Magic Archer
Flying Machine Dark Prince
Baby Dragon Dark Prince Bowler Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Bowler Magic Archer
Flying Machine Baby Dragon Bowler Magic Archer
Flying Machine Golden Knight
Bowler
Flying Machine Dark Prince Bowler Magic Archer Golden Knight
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Bowler Magic Archer Golden Knight
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Bowler Magic Archer Golden Knight
Magic Archer Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon Dark Prince Bowler Magic Archer
Flying Machine Baby Dragon Bowler Magic Archer Golden Knight
Baby Dragon Bowler Magic Archer
Bowler
Flying Machine Baby Dragon
Baby Dragon Dark Prince Bowler Magic Archer
Flying Machine Baby Dragon Bowler Royal Ghost Magic Archer Golden Knight
Flying Machine Baby Dragon Bowler Magic Archer Golden Knight
Baby Dragon Magic Archer Golden Knight
Flying Machine Baby Dragon Magic Archer
Flying Machine
Bowler
Magic Archer
Magic Archer
Bowler Magic Archer
Flying Machine Dark Prince Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Dark Prince Bowler Magic Archer
Flying Machine Baby Dragon Bowler Magic Archer
Flying Machine Dark Prince
Flying Machine Baby Dragon Bowler Magic Archer Golden Knight
Flying Machine Magic Archer
Flying Machine Baby Dragon Dark Prince Bowler Royal Ghost Magic Archer Golden Knight

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