My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Balloon Inferno Dragon
Giant Snowball
Minions Balloon Inferno Dragon
Zap
Minions Balloon Inferno Dragon
Barbarian Barrel
Elixir Golem Wizard
The Log
Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Mini P.E.K.K.A Wizard Balloon Inferno Dragon
Fireball
Minions Elixir Golem Wizard Balloon Inferno Dragon
Poison
Minions Elixir Golem Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Elixir Golem Mini P.E.K.K.A Inferno Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elixir Golem Mini P.E.K.K.A Balloon Inferno Dragon
Elixir Golem
Minions Mini P.E.K.K.A Wizard Mirror Balloon Inferno Dragon
Mini P.E.K.K.A
Minions Elixir Golem Wizard Mirror Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Balloon Mega Knight
Mirror
Elixir Golem Mini P.E.K.K.A Balloon
Balloon
Minions Elixir Golem Wizard Mirror Mega Knight
Inferno Dragon
Mega Knight Minions Elixir Golem
Mega Knight
Minions Inferno Dragon Mini P.E.K.K.A Wizard Balloon

Defense Synergies 0 7

Minions
Mega Knight
Elixir Golem
Mini P.E.K.K.A
Wizard Mirror
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Mini P.E.K.K.A Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Mirror Mega Knight
Mega Knight
Minions Wizard Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Inferno Dragon Minions Mega Knight
Mini P.E.K.K.A Mega Knight Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Mega Knight
Mini P.E.K.K.A Mega Knight
Minions Mega Knight
Minions Inferno Dragon Wizard
Mega Knight
Mini P.E.K.K.A Inferno Dragon Minions
Mini P.E.K.K.A Mega Knight
Minions Wizard Mega Knight
Minions Inferno Dragon Wizard
Mini P.E.K.K.A Mega Knight Minions Wizard
Wizard Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A
Mega Knight Minions Wizard
Wizard Minions Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Wizard Mega Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Minions Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Minions Mini P.E.K.K.A Inferno Dragon
Minions Mega Knight Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Minions
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard
Minions
Wizard
Wizard Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Minions
Wizard
Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Minions
Mega Knight

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