My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Prince Ram Rider
Barbarian Barrel
Valkyrie Wizard
The Log
Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Prince Ram Rider
Fireball
Wizard Baby Dragon Ram Rider
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon Prince Ram Rider Goblinstein
Rocket
Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Baby Dragon Wizard Prince Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Valkyrie Baby Dragon Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Ram Rider Valkyrie Baby Dragon Mega Knight
Valkyrie
Prince Zap Wizard Baby Dragon Ram Rider
Wizard
Valkyrie Prince Ram Rider Mega Knight
Baby Dragon
Zap Valkyrie Prince Ram Rider Mega Knight
Prince
Zap Valkyrie Mega Knight Wizard Baby Dragon Ram Rider
Ram Rider
Zap Valkyrie Wizard Baby Dragon Prince Mega Knight
Mega Knight
Prince Zap Wizard Baby Dragon Ram Rider
Goblinstein

Defense Synergies 1 11

Zap
Mega Knight Valkyrie Baby Dragon Prince Ram Rider
Valkyrie
Zap Wizard Baby Dragon Prince
Wizard
Valkyrie Prince Mega Knight
Baby Dragon
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Wizard Baby Dragon
Ram Rider
Zap
Mega Knight
Zap Wizard Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Ram Rider
Zap Valkyrie Prince Ram Rider Mega Knight
Prince Ram Rider Mega Knight Valkyrie
Prince Valkyrie Ram Rider Mega Knight
Valkyrie Prince Mega Knight
Zap Valkyrie Baby Dragon Mega Knight
Ram Rider Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Ram Rider Mega Knight
Prince
Valkyrie Prince Mega Knight
Valkyrie Zap Wizard Baby Dragon Ram Rider Mega Knight
Zap Wizard Baby Dragon Ram Rider
Prince Mega Knight Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Mega Knight Zap Baby Dragon Prince
Prince Ram Rider Mega Knight
Zap Prince Ram Rider Mega Knight
Wizard Mega Knight Valkyrie Prince
Mega Knight Zap Valkyrie Wizard Baby Dragon Prince Ram Rider
Zap Valkyrie Wizard Baby Dragon Ram Rider Mega Knight
Prince Ram Rider
Valkyrie Wizard Mega Knight Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Prince
Zap Valkyrie Wizard Baby Dragon Prince Mega Knight
Mega Knight Zap Valkyrie Prince Ram Rider
Valkyrie Prince Mega Knight Zap Ram Rider
Valkyrie Prince Ram Rider Mega Knight
Wizard Zap Baby Dragon Ram Rider
Prince Valkyrie Ram Rider
Mega Knight Valkyrie Prince
Zap Mega Knight Valkyrie Baby Dragon Prince
Mega Knight Valkyrie Prince
Mega Knight Zap Valkyrie Prince
Prince Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Baby Dragon Mega Knight
Zap Valkyrie Baby Dragon Prince
Valkyrie Mega Knight Zap Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Valkyrie Prince
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Baby Dragon Ram Rider
Wizard Baby Dragon
Zap Wizard Baby Dragon Ram Rider
Zap Wizard Ram Rider
Prince
Zap Valkyrie Wizard Prince Ram Rider
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Prince Mega Knight
Zap Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Wizard
Prince
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Ram Rider
Zap Wizard Baby Dragon Prince Ram Rider Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Prince
Zap Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Prince Mega Knight
Zap Wizard Baby Dragon
Zap
Prince Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Prince Mega Knight
Prince
Wizard Mega Knight

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