My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Musketeer Miner
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer
The Log
Spear Goblins Goblin Gang Musketeer
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Musketeer Miner
Fireball
Goblin Gang Musketeer
Poison
Spear Goblins Bats Goblin Gang Musketeer
Lightning
Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Miner Musketeer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Goblin Gang Mega Knight
Bats
Miner Mega Knight Zap
Zap
Miner Spear Goblins Bats Musketeer Mega Knight
Goblin Gang
Miner Spear Goblins
Musketeer
Zap Miner Mega Knight
Miner
Spear Goblins Bats Zap Goblin Gang Musketeer Mega Knight
Mega Knight
Bats Spear Goblins Zap Musketeer Miner
Goblinstein

Defense Synergies 2 15

Spear Goblins
Bats Zap Goblin Gang Musketeer Mega Knight
Bats
Spear Goblins Zap Musketeer Mega Knight
Zap
Mega Knight Spear Goblins Bats Goblin Gang Musketeer Miner
Goblin Gang
Musketeer Spear Goblins Zap Miner
Musketeer
Goblin Gang Spear Goblins Bats Zap Miner Mega Knight
Miner
Zap Goblin Gang Musketeer Mega Knight
Mega Knight
Zap Spear Goblins Bats Musketeer Miner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Bats Zap Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Bats Musketeer
Bats Goblin Gang Musketeer Mega Knight
Mega Knight
Goblin Gang Spear Goblins Bats Zap Musketeer Mega Knight
Bats Musketeer Spear Goblins Zap Goblin Gang
Zap Musketeer Mega Knight
Goblin Gang Musketeer
Goblin Gang Spear Goblins Musketeer Miner Mega Knight
Bats Goblin Gang Spear Goblins Zap Musketeer Mega Knight
Musketeer Spear Goblins Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Musketeer
Mega Knight Bats Zap Goblin Gang
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Musketeer
Mega Knight Spear Goblins Bats Zap Goblin Gang Musketeer
Zap Spear Goblins Bats Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Spear Goblins Bats Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap
Zap Goblin Gang Musketeer Miner Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap Musketeer
Goblin Gang Mega Knight Bats Zap Musketeer
Goblin Gang Musketeer Mega Knight
Bats Zap Goblin Gang Musketeer
Goblin Gang Spear Goblins Bats Musketeer
Mega Knight
Zap Mega Knight Spear Goblins Bats
Goblin Gang Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap
Mega Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Spear Goblins Bats Zap Musketeer
Bats Mega Knight Zap Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner
Miner
Musketeer
Zap Mega Knight
Spear Goblins Bats Zap Musketeer
Musketeer
Zap
Miner Zap
Bats Goblin Gang Musketeer
Miner Zap Musketeer
Zap Musketeer
Musketeer Miner
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer Mega Knight
Bats
Zap Musketeer Mega Knight
Zap Miner Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Mega Knight
Miner Zap Musketeer
Zap Musketeer Miner Mega Knight
Miner Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer Miner Mega Knight
Zap
Mega Knight
Zap Spear Goblins Bats Goblin Gang Musketeer
Zap Musketeer
Miner Goblin Gang Musketeer Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Musketeer Miner Mega Knight
Mega Knight

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