My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Fire Spirit Goblin Curse
Zap
Skeletons Fire Spirit Goblin Curse
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Curse
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Curse
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A
Fireball
Poison
Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Goblin Curse Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Curse Tornado P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Curse P.E.K.K.A
Fire Spirit
P.E.K.K.A Goblin Curse
Ice Spirit
P.E.K.K.A Goblin Curse Mega Knight
Goblin Curse
Electro Spirit Fire Spirit Ice Spirit
Tornado
P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Ice Spirit Tornado Electro Spirit
Mega Knight
Ice Spirit Tornado

Defense Synergies 1 12

Skeletons
Electro Spirit Fire Spirit Ice Spirit Tornado P.E.K.K.A
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit Tornado P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit Tornado P.E.K.K.A Mega Knight
Goblin Curse
Tornado
P.E.K.K.A Skeletons Fire Spirit Ice Spirit Mega Knight
P.E.K.K.A
Tornado Skeletons Fire Spirit Ice Spirit
Mega Knight
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Ice Spirit Goblin Curse Mega Knight
Tornado P.E.K.K.A Mega Knight Skeletons Fire Spirit Goblin Curse
P.E.K.K.A Skeletons Goblin Curse Mega Knight
Tornado P.E.K.K.A Mega Knight
Tornado Skeletons Electro Spirit Fire Spirit Mega Knight
Tornado Electro Spirit Fire Spirit Ice Spirit Goblin Curse
Electro Spirit P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Curse Tornado
Tornado Skeletons Fire Spirit Ice Spirit Mega Knight
Goblin Curse Skeletons Electro Spirit Tornado Mega Knight
Goblin Curse Tornado
P.E.K.K.A Mega Knight Skeletons Fire Spirit Ice Spirit Goblin Curse
Fire Spirit Mega Knight Electro Spirit Ice Spirit Goblin Curse Tornado P.E.K.K.A
P.E.K.K.A Goblin Curse Mega Knight
Tornado Ice Spirit Goblin Curse P.E.K.K.A Mega Knight
Mega Knight Skeletons Tornado P.E.K.K.A
Fire Spirit Ice Spirit Mega Knight Electro Spirit Tornado
Tornado Electro Spirit Fire Spirit Ice Spirit Goblin Curse Mega Knight
P.E.K.K.A Goblin Curse Tornado
Mega Knight Electro Spirit Fire Spirit Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Skeletons Goblin Curse Mega Knight
Fire Spirit Skeletons Electro Spirit Ice Spirit Goblin Curse Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Goblin Curse
P.E.K.K.A Mega Knight Skeletons Electro Spirit Ice Spirit Tornado
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Mega Knight Skeletons Goblin Curse
Goblin Curse Mega Knight
Skeletons Electro Spirit Ice Spirit Tornado P.E.K.K.A
Mega Knight Electro Spirit Goblin Curse P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Tornado
Fire Spirit Goblin Curse Mega Knight
Electro Spirit Fire Spirit Ice Spirit Goblin Curse Tornado
Fire Spirit Tornado
Fire Spirit Ice Spirit Goblin Curse Tornado
Tornado
Fire Spirit Tornado
Tornado
Fire Spirit Goblin Curse Tornado
Fire Spirit
Mega Knight
Tornado
Fire Spirit Mega Knight
Fire Spirit Goblin Curse Tornado Mega Knight
Mega Knight
Tornado
Tornado
Goblin Curse Tornado Electro Spirit Fire Spirit Ice Spirit Mega Knight
Tornado
Tornado Mega Knight
Goblin Curse Tornado
Fire Spirit Goblin Curse Tornado
Electro Spirit Ice Spirit
Mega Knight
Electro Spirit Ice Spirit
P.E.K.K.A Mega Knight
Goblin Curse
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Goblin Curse Tornado
Mega Knight
Tornado
P.E.K.K.A Mega Knight
Electro Spirit Ice Spirit Tornado
Tornado
Tornado Mega Knight
P.E.K.K.A
Mega Knight

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