My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess
Zap
Prince Princess
Barbarian Barrel
Wizard Princess Electro Wizard
The Log
Mini P.E.K.K.A Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Wizard Prince P.E.K.K.A Princess Electro Wizard
Fireball
Wizard Princess Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Mini P.E.K.K.A Electro Wizard Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Mini P.E.K.K.A Electro Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Zap Wizard Princess Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Prince
Zap Mega Knight Wizard Princess Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard Princess
Princess
Zap Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Zap Mini P.E.K.K.A Wizard Princess Electro Wizard

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Prince P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Electro Wizard Wizard Princess
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard Mega Knight
Prince
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Princess Electro Wizard
Princess
Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Wizard Prince P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight
Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard Princess
Zap P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince Princess
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Electro Wizard Zap Wizard Princess Mega Knight
Zap Wizard Princess Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Zap Wizard Electro Wizard
Wizard Mega Knight Zap Mini P.E.K.K.A Prince P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mega Knight Zap Wizard Prince Electro Wizard
Zap Wizard Princess Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Prince Mega Knight
Wizard Zap Princess Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
P.E.K.K.A Mega Knight Zap Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Wizard
Wizard Princess Mega Knight
Electro Wizard Zap Mini P.E.K.K.A Prince P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard P.E.K.K.A Princess Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Prince
Wizard Zap Mega Knight
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Mini P.E.K.K.A Prince Electro Wizard
Zap Wizard Prince Princess Electro Wizard
Zap Wizard Princess
Princess
Princess
Princess Zap Prince
Zap Wizard Princess
Wizard Princess Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Princess Electro Wizard Mega Knight
Zap Wizard Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Zap
Zap Wizard Princess Mega Knight
Zap Wizard Princess Electro Wizard
Zap Wizard Prince Princess Mega Knight
Zap
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Princess Electro Wizard
P.E.K.K.A Prince Mega Knight
Wizard Princess
Zap Electro Wizard Prince Princess
Zap Wizard Princess Electro Wizard
Mini P.E.K.K.A Wizard Prince Princess Electro Wizard Mega Knight
Zap Wizard Princess
Zap
Prince P.E.K.K.A Mega Knight
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Prince Princess Electro Wizard Mega Knight
Prince P.E.K.K.A
Wizard Mega Knight

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