My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Mega Minion Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mega Minion Wizard Goblin Barrel Baby Dragon Witch
Fireball
Mega Minion Wizard Goblin Barrel Baby Dragon Witch
Poison
Mega Minion Wizard Witch
Lightning
Knight Mega Minion Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Mega Minion Goblin Barrel Baby Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Mega Minion Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Goblin Barrel Baby Dragon Wizard Witch
Mega Minion
Knight Baby Dragon Mega Knight
Wizard
Knight Mega Knight
Mirror
Goblin Barrel
Goblin Barrel
Knight Mirror Baby Dragon Mega Knight
Baby Dragon
Knight Mega Minion Goblin Barrel Witch Mega Knight
Witch
Knight Baby Dragon Mega Knight
Mega Knight
Mega Minion Wizard Goblin Barrel Baby Dragon Witch

Defense Synergies 1 12

Knight
Mega Minion Wizard Baby Dragon Witch
Mega Minion
Knight Wizard Baby Dragon Witch Mega Knight
Wizard
Knight Mega Minion Mega Knight
Mirror
Mega Knight
Goblin Barrel
Baby Dragon
Knight Mega Minion Witch Mega Knight
Witch
Knight Mega Minion Baby Dragon Mega Knight
Mega Knight
Mega Minion Wizard Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard Baby Dragon
Knight Mega Minion Witch Mega Knight
Witch Mega Knight Knight Mega Minion
Witch Knight Mega Minion Mega Knight
Mega Knight
Mega Minion Baby Dragon Mega Knight
Mega Minion Wizard Baby Dragon Witch
Baby Dragon Mega Knight
Witch
Knight Mega Knight
Witch Knight Mega Minion Wizard Baby Dragon Mega Knight
Mega Minion Wizard Baby Dragon Witch
Mega Knight Knight Wizard Witch
Wizard Mega Knight Mega Minion Baby Dragon Witch
Knight Mega Knight
Mega Knight
Wizard Mega Knight Knight Witch
Mega Knight Knight Mega Minion Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Knight Mega Minion Mega Knight
Wizard Mega Knight Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Mega Minion Wizard Baby Dragon Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Wizard Baby Dragon Witch
Knight Mega Minion Witch
Mega Knight Knight
Mega Knight Knight Mega Minion Baby Dragon Witch
Witch Mega Minion
Mega Knight Knight Mega Minion Witch
Mega Knight
Mega Knight Knight Wizard Witch
Wizard Baby Dragon Witch Mega Knight
Witch Knight Mega Minion Baby Dragon
Mega Knight Mega Minion Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Wizard Baby Dragon Mega Knight
Wizard Mega Minion Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Knight Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Mega Minion Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Mega Minion Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Wizard Baby Dragon Witch
Mega Minion Wizard Witch
Mega Minion
Wizard Mega Knight
Mega Knight
Wizard
Witch
Mega Minion Wizard Baby Dragon Witch
Knight Mega Minion Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Minion Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Wizard Mega Knight

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