My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Night Witch Mother Witch Goblin Machine Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Phoenix Graveyard
Giant Snowball
Royal Recruits Goblin Curse Graveyard
Zap
Mortar Goblin Curse Graveyard
Barbarian Barrel
Mortar Royal Recruits Goblin Curse Hunter Graveyard
The Log
Royal Recruits Goblin Curse Hunter Graveyard
Earthquake
Mortar Graveyard
Arrows
Royal Recruits Goblin Curse Graveyard
Royal Delivery
Royal Recruits Hunter Graveyard
Fireball
Mortar Hunter
Poison
Mortar Royal Recruits Goblin Curse Hunter Phoenix Graveyard
Lightning
Mortar Hunter Phoenix
Rocket
Mortar Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Curse Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Mortar Hunter Phoenix Graveyard Goblin Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Arrows Mortar Hunter

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Graveyard Mortar Phoenix
Mortar
Arrows Hunter
Royal Recruits
Graveyard
Goblin Curse
Arrows
Hunter
Mortar
Phoenix
Arrows Graveyard
Graveyard
Arrows Royal Recruits Phoenix
Goblin Machine

Defense Synergies 0 2

Arrows
Mortar Phoenix
Mortar
Arrows
Royal Recruits
Goblin Curse
Hunter
Phoenix
Arrows
Graveyard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits
Hunter Mortar Royal Recruits Goblin Curse Phoenix
Mortar Hunter Royal Recruits Goblin Curse
Royal Recruits Hunter Mortar Goblin Curse Phoenix
Arrows Royal Recruits
Arrows Hunter
Hunter Arrows Mortar Goblin Curse Phoenix
Arrows Royal Recruits Phoenix
Hunter Mortar Royal Recruits Goblin Curse Phoenix
Royal Recruits Hunter Phoenix
Goblin Curse Arrows Royal Recruits Hunter
Arrows Hunter Goblin Curse Phoenix
Mortar Royal Recruits Hunter Goblin Curse
Arrows Mortar Royal Recruits Goblin Curse Hunter
Royal Recruits Mortar Goblin Curse Hunter Phoenix
Mortar Royal Recruits Goblin Curse Hunter
Arrows Mortar Royal Recruits Hunter
Arrows Mortar Royal Recruits Hunter
Arrows Mortar Hunter Royal Recruits Goblin Curse
Mortar Royal Recruits Goblin Curse Hunter Phoenix
Royal Recruits Arrows Goblin Curse Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Mortar Hunter Phoenix
Royal Recruits Hunter
Royal Recruits Hunter Phoenix
Royal Recruits Goblin Curse Hunter Phoenix
Arrows Goblin Curse Hunter
Royal Recruits Hunter Phoenix
Royal Recruits Goblin Curse Hunter Phoenix
Royal Recruits Mortar Phoenix
Royal Recruits Goblin Curse Phoenix
Royal Recruits Hunter Phoenix
Royal Recruits Arrows Phoenix
Royal Recruits Goblin Curse Hunter
Royal Recruits Goblin Curse
Royal Recruits Phoenix Mortar Hunter
Arrows Royal Recruits Goblin Curse Hunter Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits
Arrows Mortar Goblin Curse
Arrows
Arrows Royal Recruits
Arrows Mortar Goblin Curse
Arrows Goblin Curse Hunter
Arrows Mortar
Arrows Goblin Curse Hunter
Arrows Mortar
Arrows Mortar Royal Recruits
Arrows Goblin Curse
Mortar Hunter
Arrows Mortar
Arrows Mortar
Arrows Mortar Hunter
Arrows Mortar Royal Recruits
Arrows Mortar
Arrows Mortar Hunter
Arrows Mortar Goblin Curse
Arrows
Arrows Mortar Royal Recruits
Arrows Goblin Curse Mortar Hunter
Arrows Mortar Hunter
Arrows Mortar
Arrows Mortar Goblin Curse
Arrows Goblin Curse Hunter
Arrows Mortar Hunter
Arrows
Arrows Goblin Curse
Royal Recruits
Arrows Goblin Curse Hunter
Arrows
Hunter
Arrows Mortar
Arrows
Royal Recruits
Royal Recruits
Mortar Royal Recruits

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