My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Furnace Goblin Giant Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Furnace Goblin Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Dart Goblin Battle Ram Furnace Night Witch
Zap
Dart Goblin Battle Ram Furnace Goblin Giant Night Witch
Barbarian Barrel
Dart Goblin Battle Ram Furnace Electro Wizard Night Witch
The Log
Dart Goblin Battle Ram Furnace
Earthquake
Furnace
Arrows
Dart Goblin Furnace Night Witch
Royal Delivery
Dart Goblin Battle Ram Electro Wizard Night Witch
Fireball
Dart Goblin Battle Ram Furnace Electro Wizard Night Witch
Poison
Dart Goblin Furnace Electro Wizard Night Witch
Lightning
Ice Golem Battle Ram Furnace Electro Wizard Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Dart Goblin Battle Ram Furnace Electro Wizard Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Rage Dart Goblin Battle Ram

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Dart Goblin Furnace Electro Wizard
Dart Goblin
Ice Golem Battle Ram Goblin Giant
Battle Ram
Ice Golem Dart Goblin Furnace Electro Wizard
Furnace
Ice Golem Battle Ram Goblin Giant
Rage
Goblin Giant Electro Wizard Night Witch
Goblin Giant
Dart Goblin Furnace Rage Electro Wizard Night Witch
Electro Wizard
Ice Golem Battle Ram Rage Goblin Giant
Night Witch
Rage Goblin Giant

Defense Synergies 1 10

Ice Golem
Night Witch Dart Goblin Furnace Electro Wizard
Dart Goblin
Ice Golem Furnace Goblin Giant Electro Wizard Night Witch
Battle Ram
Furnace
Ice Golem Dart Goblin Electro Wizard
Rage
Goblin Giant
Dart Goblin Electro Wizard
Electro Wizard
Ice Golem Dart Goblin Furnace Goblin Giant Night Witch
Night Witch
Ice Golem Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Goblin Giant Electro Wizard
Dart Goblin Furnace Electro Wizard Night Witch
Furnace Dart Goblin Electro Wizard Night Witch
Night Witch Dart Goblin Furnace Electro Wizard
Dart Goblin Furnace Electro Wizard Night Witch
Dart Goblin Furnace Electro Wizard Night Witch
Ice Golem Dart Goblin Goblin Giant Electro Wizard
Furnace Night Witch
Ice Golem Dart Goblin Electro Wizard Night Witch
Dart Goblin Electro Wizard Ice Golem Furnace Goblin Giant Night Witch
Dart Goblin Furnace Electro Wizard Night Witch
Furnace Night Witch Electro Wizard
Dart Goblin Furnace Electro Wizard Night Witch
Furnace Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard Night Witch
Dart Goblin Furnace Electro Wizard Night Witch
Furnace Ice Golem Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Furnace Goblin Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Furnace Electro Wizard
Electro Wizard Ice Golem
Ice Golem Furnace Goblin Giant Electro Wizard
Ice Golem Goblin Giant Electro Wizard Night Witch
Goblin Giant Night Witch
Furnace Ice Golem Dart Goblin Goblin Giant Electro Wizard
Ice Golem Dart Goblin Furnace Goblin Giant Electro Wizard Night Witch
Goblin Giant
Electro Wizard Ice Golem
Dart Goblin Goblin Giant
Dart Goblin
Goblin Giant Electro Wizard
Ice Golem Goblin Giant Night Witch
Dart Goblin Furnace
Electro Wizard Ice Golem Dart Goblin Furnace Goblin Giant Night Witch
Ice Golem Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Goblin Giant
Ice Golem Dart Goblin
Furnace
Ice Golem Dart Goblin Furnace Goblin Giant
Dart Goblin Furnace
Ice Golem Dart Goblin
Dart Goblin
Electro Wizard Night Witch
Dart Goblin Electro Wizard
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Furnace
Dart Goblin Furnace
Dart Goblin Furnace
Night Witch
Dart Goblin Electro Wizard
Dart Goblin
Night Witch
Ice Golem Furnace
Dart Goblin Electro Wizard
Dart Goblin
Ice Golem Dart Goblin Furnace Electro Wizard Night Witch
Electro Wizard Dart Goblin
Night Witch
Dart Goblin Night Witch
Electro Wizard
Electro Wizard Dart Goblin Night Witch
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Ice Golem Dart Goblin
Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Goblin Giant Electro Wizard

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