My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Goblin Demolisher
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Goblin Demolisher Wizard Balloon P.E.K.K.A
Fireball
Goblin Gang Firecracker Wizard Balloon
Poison
Goblin Gang Firecracker Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Goblin Gang Firecracker Goblin Demolisher Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Rage Goblin Gang Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Goblin Gang
Firecracker Balloon P.E.K.K.A
Firecracker
Goblin Gang Balloon P.E.K.K.A
Goblin Demolisher
P.E.K.K.A
Wizard
Rage Balloon P.E.K.K.A
Rage
Balloon Wizard
Balloon
Rage Goblin Gang Firecracker Wizard
P.E.K.K.A
Goblin Gang Firecracker Goblin Demolisher Wizard

Defense Synergies 0 5

Berserker
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A
Goblin Demolisher
P.E.K.K.A
Wizard
P.E.K.K.A
Rage
Balloon
P.E.K.K.A
Goblin Gang Firecracker Goblin Demolisher Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Wizard
P.E.K.K.A Goblin Gang Firecracker
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Firecracker
Firecracker Goblin Demolisher P.E.K.K.A
Goblin Gang Firecracker Goblin Demolisher
Goblin Gang Firecracker Wizard
P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker
Berserker Goblin Gang Firecracker Goblin Demolisher Wizard
Goblin Gang Firecracker Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard Goblin Gang Firecracker Goblin Demolisher P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Goblin Gang Firecracker P.E.K.K.A
Goblin Gang Firecracker Goblin Demolisher Wizard
Wizard Firecracker Goblin Demolisher
P.E.K.K.A
Goblin Gang Goblin Demolisher Wizard Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Firecracker Wizard
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Firecracker Wizard Goblin Gang Goblin Demolisher
Goblin Gang P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker Goblin Demolisher
Goblin Gang Firecracker P.E.K.K.A
Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Goblin Demolisher
Firecracker Wizard
Firecracker Goblin Demolisher Wizard
Firecracker Goblin Demolisher Wizard
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Goblin Demolisher Wizard
Firecracker Goblin Demolisher Wizard
Firecracker Goblin Demolisher Wizard
Firecracker Goblin Demolisher Wizard
Wizard
Firecracker Goblin Demolisher Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Goblin Gang Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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