My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Firecracker Inferno Dragon Graveyard
Barbarian Barrel
Firecracker Electro Wizard Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard Inferno Dragon Graveyard
Fireball
Firecracker Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard Graveyard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Electro Wizard Inferno Dragon Graveyard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Electro Wizard

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Electro Wizard Graveyard Mega Knight
Arrows
Zap P.E.K.K.A Graveyard Mega Knight
Firecracker
Zap P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Mega Knight
Inferno Dragon
Mega Knight Firecracker
Graveyard
Zap Arrows Electro Wizard P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Firecracker Electro Wizard Graveyard

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Arrows Firecracker P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Graveyard
Mega Knight
Zap Arrows Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Inferno Dragon Zap Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Electro Wizard Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Mega Knight
Arrows Inferno Dragon Zap Firecracker Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Firecracker Electro Wizard
Zap Arrows Firecracker Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Inferno Dragon Mega Knight
Arrows Firecracker Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Zap Firecracker P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Electro Wizard
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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