My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Golem Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Witch Princess
Zap
Bats Witch Princess
Barbarian Barrel
Knight Elixir Golem Witch Princess
The Log
Elixir Golem Witch Princess
Earthquake
Elixir Golem Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Knight Elixir Golem Witch P.E.K.K.A Princess
Fireball
Elixir Golem Witch Princess
Poison
Bats Elixir Golem Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Tornado P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Elixir Golem Tornado Princess Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Elixir Golem

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elixir Golem P.E.K.K.A
Knight
Bats Princess Witch The Log
Elixir Golem
Bats Tornado Witch The Log
Tornado
P.E.K.K.A Elixir Golem Witch The Log Princess
Witch
Knight Elixir Golem Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bats Witch The Log Princess
The Log
Knight Elixir Golem Tornado P.E.K.K.A Princess
Princess
Knight Tornado P.E.K.K.A The Log

Defense Synergies 4 11

Bats
Knight P.E.K.K.A The Log
Knight
Bats Princess Tornado Witch The Log
Elixir Golem
Tornado
P.E.K.K.A Knight Witch The Log Princess
Witch
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Bats Princess
The Log
P.E.K.K.A Bats Knight Tornado Witch Princess
Princess
Knight Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
P.E.K.K.A Bats Knight Witch The Log
Tornado Witch P.E.K.K.A Bats Knight
Witch P.E.K.K.A Bats Knight
Tornado P.E.K.K.A The Log Princess
Tornado The Log Bats
Bats Tornado Witch Princess
P.E.K.K.A The Log
Witch P.E.K.K.A Tornado Princess
Knight Tornado
Bats Witch Knight Tornado The Log Princess
Bats Tornado Witch Princess
P.E.K.K.A Bats Knight Witch The Log
Bats Tornado Witch P.E.K.K.A The Log Princess
P.E.K.K.A Knight
Tornado P.E.K.K.A The Log
Bats Knight Tornado Witch P.E.K.K.A
Bats Knight Tornado Witch The Log
Tornado Witch The Log Bats Knight Princess
P.E.K.K.A Tornado
Bats Knight Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight The Log
P.E.K.K.A Bats Knight Witch The Log
P.E.K.K.A Bats Knight Tornado The Log
P.E.K.K.A Knight Witch
Bats Tornado Witch Princess
P.E.K.K.A Bats Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Tornado Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Knight Witch
P.E.K.K.A Tornado The Log
P.E.K.K.A Knight Witch
Witch Princess
Witch Bats Knight Tornado P.E.K.K.A The Log
Bats Witch P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Tornado The Log Princess
The Log
Knight The Log
The Log
Bats Tornado Witch Princess
Tornado Witch The Log Princess
The Log Tornado Princess
The Log Tornado
Bats Tornado
Knight Tornado The Log Princess
Tornado Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
Tornado
Bats
The Log Princess
Tornado Witch The Log Princess
The Log
Tornado Princess
Tornado The Log
The Log
Tornado The Log Witch Princess
Witch
The Log Tornado Witch Princess
Tornado Witch The Log Princess
Tornado The Log
Bats Tornado Witch Princess
Bats Witch
The Log
Princess
P.E.K.K.A
The Log Princess
Bats Witch Princess
Tornado Witch Princess
The Log
Knight Princess
The Log Princess
Tornado
P.E.K.K.A
Bats Tornado Witch The Log Princess
Bats Tornado Witch Princess
Tornado Witch The Log Princess
P.E.K.K.A

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