My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Ram Rider
Giant Snowball
Archers Guards Ram Rider
Zap
Archers Guards Ram Rider
Barbarian Barrel
Electro Spirit Archers Guards Royal Ghost
The Log
Electro Spirit Archers Guards Ram Rider
Earthquake
Archers Guards
Arrows
Electro Spirit Archers Guards
Royal Delivery
Electro Spirit Archers Guards P.E.K.K.A Royal Ghost Ram Rider
Fireball
Archers Ram Rider
Poison
Archers Guards
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Arrows Guards Royal Ghost Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Electro Spirit Archers Guards Royal Ghost
Archers
Zap Arrows P.E.K.K.A Royal Ghost Ram Rider
Arrows
Zap P.E.K.K.A Archers Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Arrows Electro Spirit Archers Ram Rider
Royal Ghost
Zap Archers Ram Rider
Ram Rider
Zap Electro Spirit Archers Arrows Guards P.E.K.K.A Royal Ghost

Defense Synergies 0 10

Electro Spirit
Zap
Zap
Electro Spirit Archers Arrows Guards P.E.K.K.A Royal Ghost Ram Rider
Archers
Zap Guards P.E.K.K.A
Arrows
Zap P.E.K.K.A
Guards
Zap Archers
P.E.K.K.A
Zap Archers Arrows
Royal Ghost
Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Ram Rider Archers
P.E.K.K.A Guards Ram Rider
Arrows P.E.K.K.A
Arrows Electro Spirit Zap Archers Guards Royal Ghost
Ram Rider Electro Spirit Zap Archers Arrows
Electro Spirit Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A
Guards Archers Royal Ghost
Archers Guards Electro Spirit Zap Arrows Royal Ghost Ram Rider
Arrows Zap Archers Ram Rider
P.E.K.K.A Zap Guards Ram Rider
Electro Spirit Zap Arrows Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Arrows P.E.K.K.A
Arrows Electro Spirit Zap Archers Guards Royal Ghost Ram Rider
Zap Arrows Electro Spirit Archers Guards Royal Ghost Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Electro Spirit Archers Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers P.E.K.K.A Royal Ghost
Zap Archers Arrows Royal Ghost
Guards P.E.K.K.A Zap Ram Rider
Guards P.E.K.K.A Zap Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Electro Spirit Zap Archers Ram Rider
Guards P.E.K.K.A Archers Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards Ram Rider
Archers
Guards Electro Spirit Zap Archers P.E.K.K.A
Arrows Electro Spirit Zap Archers P.E.K.K.A Royal Ghost
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Zap Royal Ghost Ram Rider
Arrows
Arrows Guards
Zap Arrows
Arrows Electro Spirit Zap Ram Rider
Archers Arrows
Arrows Zap Ram Rider
Arrows Zap Ram Rider
Guards
Zap Arrows Ram Rider
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Electro Spirit
Arrows Zap Royal Ghost Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Zap Archers Arrows
Zap Electro Spirit Guards
Zap Arrows
Zap Electro Spirit Arrows
P.E.K.K.A
Arrows
Zap Electro Spirit Archers Guards
Zap Archers Arrows Ram Rider
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Electro Spirit Guards
Zap
Zap Royal Ghost
P.E.K.K.A

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