My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Goblin Cage Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Princess
Zap
Skeletons Firecracker Prince Princess
Barbarian Barrel
Skeletons Knight Firecracker Goblin Cage Princess
The Log
Skeletons Firecracker Goblin Cage Prince Princess
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker Princess
Royal Delivery
Skeletons Knight Firecracker Goblin Cage Prince Princess
Fireball
Firecracker Goblin Cage Princess
Poison
Firecracker Goblin Cage Princess
Lightning
Knight Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Knight Firecracker Princess Goblin Cage Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Prince Knight Goblin Cage Princess
Knight
Firecracker Princess Zap Prince
Firecracker
Zap Knight Goblin Cage Prince Princess
Goblin Cage
Zap Firecracker
Rage
Prince
Prince
Zap Knight Firecracker Rage Princess
Princess
Knight Zap Firecracker Prince

Defense Synergies 3 16

Skeletons
Goblin Cage Zap Knight Firecracker Prince Princess
Zap
Skeletons Knight Firecracker Goblin Cage Prince Princess
Knight
Firecracker Princess Skeletons Zap Goblin Cage
Firecracker
Knight Skeletons Zap Goblin Cage Prince Princess
Goblin Cage
Skeletons Zap Knight Firecracker Prince Princess
Rage
Prince
Skeletons Zap Firecracker Goblin Cage
Princess
Knight Skeletons Zap Firecracker Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Cage
Skeletons Zap Knight Firecracker Goblin Cage Prince
Goblin Cage Prince Skeletons Knight
Goblin Cage Prince Skeletons Knight Firecracker
Firecracker Goblin Cage Prince Princess
Skeletons Zap Firecracker
Zap Firecracker Goblin Cage Princess
Zap Goblin Cage
Skeletons Goblin Cage Prince Princess
Knight Skeletons Firecracker Prince
Skeletons Zap Knight Firecracker Princess
Zap Firecracker Princess
Goblin Cage Prince Skeletons Zap Knight
Zap Firecracker Goblin Cage Prince Princess
Knight Goblin Cage Prince
Zap Goblin Cage Prince
Skeletons Knight Firecracker Goblin Cage Prince
Goblin Cage Zap Knight Firecracker Prince
Zap Goblin Cage Knight Firecracker Princess
Goblin Cage Prince
Knight Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Goblin Cage Prince
Zap Knight Firecracker Prince
Skeletons Zap Knight Goblin Cage Prince
Prince Zap Knight Goblin Cage
Skeletons Knight Goblin Cage Prince
Firecracker Skeletons Zap Princess
Prince Skeletons Knight Goblin Cage
Knight Goblin Cage Prince
Zap Goblin Cage Skeletons Knight Firecracker Prince
Skeletons Goblin Cage
Knight Goblin Cage Prince
Zap Goblin Cage Prince
Prince Skeletons Knight Goblin Cage
Firecracker Goblin Cage Princess
Skeletons Zap Knight Firecracker Goblin Cage Prince
Zap Firecracker Goblin Cage Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Zap Princess
Knight Firecracker Prince
Zap Firecracker
Firecracker Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Prince
Firecracker Zap Knight Prince Princess
Zap Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker Prince
Zap Firecracker Princess
Firecracker Princess
Zap Firecracker Prince Princess
Zap Firecracker Princess
Prince
Princess
Prince
Zap
Zap Firecracker Princess
Firecracker Zap Princess
Zap Prince Princess
Zap Firecracker
Zap Firecracker Princess
Zap Firecracker
Zap
Zap Firecracker Princess
Prince
Firecracker Princess
Zap Prince Princess
Zap Firecracker Princess
Knight Firecracker Prince Princess
Zap Firecracker Princess
Zap
Firecracker Prince
Zap Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Prince Princess

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