My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Barrel Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Bowler Electro Wizard
Fireball
Goblin Barrel Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Mini P.E.K.K.A Freeze Electro Wizard Bowler Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Mini P.E.K.K.A Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Goblin Barrel Freeze Bowler
Royal Giant
Arrows Goblin Barrel Bowler Electro Wizard Monk
Mini P.E.K.K.A
Arrows Bowler Electro Wizard
Goblin Barrel
Royal Giant Arrows Bowler
Freeze
Arrows
Bowler
Arrows Royal Giant Mini P.E.K.K.A Goblin Barrel Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Bowler
Monk
Royal Giant

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Bowler Monk
Royal Giant
Mini P.E.K.K.A
Electro Wizard Arrows Freeze Bowler
Goblin Barrel
Freeze
Mini P.E.K.K.A Electro Wizard
Bowler
Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Freeze Bowler
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard Monk
Mini P.E.K.K.A Bowler Freeze Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard Monk
Arrows Mini P.E.K.K.A Bowler Monk
Arrows Freeze Bowler Electro Wizard
Electro Wizard Arrows Freeze
Bowler Arrows Electro Wizard Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Arrows Freeze Bowler
Arrows Electro Wizard
Mini P.E.K.K.A Bowler Freeze Electro Wizard
Bowler Arrows Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Monk Mini P.E.K.K.A Freeze Bowler Electro Wizard
Arrows Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler Electro Wizard
Arrows Freeze Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bowler Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Bowler Monk
Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard Monk
Mini P.E.K.K.A Bowler
Arrows Freeze Electro Wizard Monk
Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A
Freeze Electro Wizard Mini P.E.K.K.A Monk
Mini P.E.K.K.A Bowler
Monk Arrows Bowler Electro Wizard
Mini P.E.K.K.A Bowler
Bowler
Electro Wizard Mini P.E.K.K.A Freeze Bowler Monk
Arrows Bowler Mini P.E.K.K.A Freeze Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Monk
Arrows Monk Bowler Electro Wizard
Arrows
Arrows Freeze
Arrows Bowler
Arrows Freeze Monk
Arrows Bowler
Arrows Freeze Bowler
Arrows Monk
Mini P.E.K.K.A Bowler Electro Wizard
Monk Arrows Bowler Electro Wizard
Monk Arrows
Bowler
Arrows Freeze Monk
Arrows
Arrows Bowler
Arrows Bowler
Monk Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Electro Wizard Monk
Arrows Bowler Monk
Bowler Monk
Arrows
Bowler Monk
Arrows Monk
Arrows Freeze Bowler
Arrows Bowler Electro Wizard Monk
Arrows Bowler Monk
Arrows
Arrows Electro Wizard
Electro Wizard Freeze
Mini P.E.K.K.A Bowler
Arrows
Arrows Freeze Electro Wizard Monk
Arrows Bowler Monk
Electro Wizard Freeze
Arrows Electro Wizard Monk
Freeze
Arrows
Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler
Monk Arrows
Freeze Bowler Electro Wizard
Electro Wizard
Freeze Bowler Electro Wizard Monk
Bowler Monk

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