My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Dark Prince Miner
Giant Snowball
Goblins Royal Recruits Wall Breakers Miner Little Prince
Zap
Goblins Firecracker Wall Breakers Dark Prince Little Prince
Barbarian Barrel
Goblins Firecracker Royal Recruits Wall Breakers Dark Prince Little Prince
The Log
Goblins Firecracker Royal Recruits Wall Breakers Dark Prince Little Prince
Earthquake
Firecracker
Arrows
Goblins Firecracker Royal Recruits Wall Breakers Little Prince
Royal Delivery
Goblins Firecracker Royal Recruits Wall Breakers Dark Prince Miner Little Prince
Fireball
Firecracker Wall Breakers Little Prince
Poison
Firecracker Royal Recruits Little Prince
Lightning
Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Firecracker Miner Little Prince Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Wall Breakers Dark Prince Miner
Firecracker
Miner Royal Recruits Wall Breakers Dark Prince
Royal Recruits
Firecracker Wall Breakers
Wall Breakers
Miner Arrows Firecracker Royal Recruits
Dark Prince
Arrows Firecracker Miner Little Prince
Miner
Goblins Firecracker Wall Breakers Arrows Dark Prince
Little Prince
Dark Prince

Defense Synergies 0 7

Goblins
Firecracker Little Prince
Arrows
Dark Prince Little Prince
Firecracker
Goblins Royal Recruits Dark Prince
Royal Recruits
Firecracker
Wall Breakers
Dark Prince
Arrows Firecracker Little Prince
Miner
Little Prince
Goblins Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Goblins Firecracker Royal Recruits Dark Prince
Goblins Royal Recruits Dark Prince
Royal Recruits Goblins Firecracker Dark Prince
Arrows Firecracker Royal Recruits Dark Prince
Arrows Goblins Firecracker Dark Prince
Arrows Firecracker Little Prince
Arrows Royal Recruits
Goblins Royal Recruits
Goblins Firecracker Royal Recruits Dark Prince Miner Little Prince
Goblins Arrows Firecracker Royal Recruits Dark Prince
Arrows Firecracker
Royal Recruits Dark Prince
Goblins Arrows Firecracker Royal Recruits Dark Prince
Royal Recruits
Royal Recruits
Goblins Arrows Firecracker Royal Recruits Dark Prince
Arrows Goblins Firecracker Royal Recruits Dark Prince Little Prince
Arrows Firecracker Royal Recruits Dark Prince Little Prince
Royal Recruits
Royal Recruits Dark Prince Goblins Arrows Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Dark Prince
Arrows Firecracker Miner
Royal Recruits Goblins Dark Prince
Royal Recruits Dark Prince
Royal Recruits Dark Prince
Arrows Firecracker
Royal Recruits Dark Prince Goblins
Royal Recruits Dark Prince
Royal Recruits Goblins Firecracker Dark Prince
Royal Recruits
Royal Recruits Dark Prince
Royal Recruits Arrows Dark Prince
Royal Recruits Dark Prince
Royal Recruits Firecracker
Royal Recruits Goblins Firecracker Dark Prince Little Prince
Arrows Firecracker Royal Recruits Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Royal Recruits Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Goblins
Firecracker Miner Arrows Royal Recruits Dark Prince
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Miner Little Prince
Arrows
Arrows Royal Recruits
Arrows Firecracker Dark Prince Little Prince
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Royal Recruits Dark Prince
Arrows Firecracker
Arrows
Miner Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Royal Recruits Dark Prince
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Dark Prince Miner Little Prince

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