My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Wall Breakers Miner
Giant Snowball
Spear Goblins Royal Recruits Wall Breakers Miner
Zap
Spear Goblins Firecracker Wall Breakers
Barbarian Barrel
Spear Goblins Firecracker Royal Recruits Wizard Wall Breakers
The Log
Spear Goblins Firecracker Royal Recruits Wall Breakers
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker Royal Recruits Wall Breakers
Royal Delivery
Spear Goblins Firecracker Royal Recruits Wizard Wall Breakers Miner
Fireball
Firecracker Wizard Wall Breakers
Poison
Spear Goblins Firecracker Royal Recruits Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Firecracker Earthquake Miner Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Firecracker Royal Recruits Earthquake Wall Breakers
Arrows
Earthquake Wall Breakers Miner
Firecracker
Miner Spear Goblins Royal Recruits Earthquake Wall Breakers
Royal Recruits
Spear Goblins Firecracker Wall Breakers
Earthquake
Spear Goblins Arrows Firecracker Wall Breakers
Wizard
Miner
Wall Breakers
Miner Spear Goblins Arrows Firecracker Royal Recruits Earthquake
Miner
Spear Goblins Firecracker Wall Breakers Arrows Wizard

Defense Synergies 0 5

Spear Goblins
Arrows Firecracker Earthquake
Arrows
Spear Goblins
Firecracker
Spear Goblins Royal Recruits Earthquake
Royal Recruits
Firecracker
Earthquake
Spear Goblins Firecracker
Wizard
Wall Breakers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Firecracker Royal Recruits Wizard
Firecracker Royal Recruits
Royal Recruits
Royal Recruits Firecracker
Arrows Firecracker Royal Recruits Earthquake
Arrows Spear Goblins Firecracker Earthquake
Spear Goblins Arrows Firecracker Wizard
Earthquake Arrows Royal Recruits
Royal Recruits
Spear Goblins Firecracker Royal Recruits Miner
Spear Goblins Arrows Firecracker Royal Recruits Earthquake Wizard
Arrows Spear Goblins Firecracker Wizard
Royal Recruits Earthquake Wizard
Wizard Arrows Firecracker Royal Recruits Earthquake
Royal Recruits
Royal Recruits
Wizard Arrows Firecracker Royal Recruits
Arrows Spear Goblins Firecracker Royal Recruits Wizard
Arrows Earthquake Wizard Spear Goblins Firecracker Royal Recruits
Royal Recruits
Royal Recruits Wizard Spear Goblins Arrows Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins
Arrows Firecracker Wizard Miner
Royal Recruits Spear Goblins
Royal Recruits
Royal Recruits
Arrows Firecracker Wizard
Royal Recruits Spear Goblins
Royal Recruits
Royal Recruits Spear Goblins Firecracker
Royal Recruits
Royal Recruits
Royal Recruits Arrows
Royal Recruits Wizard
Royal Recruits Wizard Firecracker
Royal Recruits Spear Goblins Firecracker
Arrows Firecracker Royal Recruits Earthquake Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Royal Recruits
Arrows Firecracker Miner
Earthquake Arrows Miner
Earthquake Arrows Firecracker Royal Recruits
Wizard Arrows Firecracker Earthquake
Arrows Firecracker Wizard Spear Goblins
Arrows Firecracker Earthquake Wizard
Arrows Earthquake Firecracker Wizard
Arrows Miner Firecracker Wizard
Firecracker Miner Arrows Royal Recruits Earthquake Wizard
Arrows Firecracker Wizard
Earthquake Firecracker Miner
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Spear Goblins Arrows Firecracker Wizard
Earthquake Arrows Firecracker Royal Recruits Wizard
Arrows Earthquake
Arrows Firecracker Earthquake Wizard
Arrows Firecracker Earthquake Wizard Miner
Earthquake
Arrows Wizard
Earthquake Arrows Royal Recruits
Arrows Firecracker Earthquake Wizard
Arrows Firecracker Miner Earthquake Wizard
Arrows Wizard Miner
Miner Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Earthquake Wizard Miner
Arrows Firecracker
Arrows Firecracker Earthquake Wizard
Earthquake Spear Goblins Royal Recruits
Arrows Firecracker Wizard
Arrows
Miner Firecracker Wizard
Arrows Firecracker Earthquake Wizard
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Miner
Firecracker Wizard

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