My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Inferno Dragon Ram Rider Sparky
Giant Snowball
Minions Royal Recruits Dart Goblin Inferno Dragon Ram Rider
Zap
Minions Dart Goblin Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Royal Recruits Dart Goblin Electro Wizard Sparky
The Log
Royal Recruits Dart Goblin Ram Rider Sparky
Earthquake
Arrows
Minions Royal Recruits Dart Goblin
Royal Delivery
Minions Royal Recruits Dart Goblin Electro Wizard Inferno Dragon Ram Rider Sparky
Fireball
Minions Dart Goblin Electro Wizard Inferno Dragon Ram Rider Sparky
Poison
Minions Royal Recruits Dart Goblin Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Ram Rider Sparky
Rocket
Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Electro Wizard Inferno Dragon Ram Rider Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Dart Goblin Electro Wizard Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Royal Recruits Inferno Dragon Ram Rider Sparky
Royal Recruits
Minions Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Royal Recruits Ram Rider Sparky Mega Knight
Electro Wizard
Royal Recruits Ram Rider Sparky Mega Knight
Inferno Dragon
Mega Knight Minions
Ram Rider
Minions Royal Recruits Dart Goblin Electro Wizard Mega Knight
Sparky
Minions Dart Goblin Electro Wizard
Mega Knight
Minions Inferno Dragon Dart Goblin Electro Wizard Ram Rider

Defense Synergies 0 14

Minions
Royal Recruits Dart Goblin Electro Wizard Ram Rider Mega Knight
Royal Recruits
Minions Dart Goblin
Dart Goblin
Minions Royal Recruits Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard
Minions Dart Goblin Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Mega Knight
Ram Rider
Minions Dart Goblin Electro Wizard
Sparky
Mega Knight
Minions Dart Goblin Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Dart Goblin Electro Wizard Ram Rider Sparky
Inferno Dragon Sparky Minions Royal Recruits Dart Goblin Electro Wizard Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Minions Royal Recruits Dart Goblin Electro Wizard Inferno Dragon
Royal Recruits Inferno Dragon Sparky Minions Dart Goblin Electro Wizard Ram Rider Mega Knight
Royal Recruits Sparky Mega Knight
Minions Dart Goblin Electro Wizard Mega Knight
Minions Dart Goblin Electro Wizard Inferno Dragon Ram Rider
Royal Recruits Dart Goblin Electro Wizard Ram Rider Sparky Mega Knight
Inferno Dragon Sparky Minions Royal Recruits
Royal Recruits Dart Goblin Electro Wizard Sparky Mega Knight
Minions Dart Goblin Electro Wizard Royal Recruits Ram Rider Mega Knight
Minions Inferno Dragon Dart Goblin Electro Wizard Ram Rider
Royal Recruits Sparky Mega Knight Minions Electro Wizard Ram Rider
Sparky Mega Knight Minions Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Inferno Dragon Sparky Electro Wizard Ram Rider Mega Knight
Royal Recruits Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight
Sparky Mega Knight Minions Royal Recruits Electro Wizard
Mega Knight Minions Royal Recruits Dart Goblin Electro Wizard Ram Rider
Minions Royal Recruits Dart Goblin Electro Wizard Inferno Dragon Ram Rider Mega Knight
Sparky Royal Recruits Dart Goblin Electro Wizard Inferno Dragon Ram Rider
Royal Recruits Mega Knight Minions Dart Goblin Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Electro Wizard Sparky
Electro Wizard Inferno Dragon Mega Knight
Royal Recruits Mega Knight Minions Electro Wizard Ram Rider Sparky
Royal Recruits Mega Knight Electro Wizard Ram Rider Sparky
Royal Recruits Inferno Dragon Ram Rider Sparky Mega Knight
Minions Dart Goblin Electro Wizard Ram Rider
Royal Recruits Sparky Minions Dart Goblin Electro Wizard Ram Rider
Mega Knight Royal Recruits Inferno Dragon Sparky
Royal Recruits Electro Wizard Mega Knight Minions Inferno Dragon Sparky
Royal Recruits Dart Goblin Inferno Dragon Sparky
Inferno Dragon Mega Knight Minions Royal Recruits Dart Goblin Sparky
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Mega Knight Ram Rider Sparky
Royal Recruits Dart Goblin Sparky Mega Knight
Royal Recruits Electro Wizard Sparky Minions Dart Goblin Inferno Dragon
Minions Mega Knight Royal Recruits Dart Goblin Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Sparky
Dart Goblin Electro Wizard Ram Rider
Dart Goblin Sparky
Royal Recruits Dart Goblin Sparky
Sparky Mega Knight
Minions Dart Goblin Ram Rider
Dart Goblin Sparky
Dart Goblin Ram Rider
Dart Goblin Ram Rider
Minions Electro Wizard Sparky
Royal Recruits Dart Goblin Electro Wizard Ram Rider Sparky
Dart Goblin
Dart Goblin Sparky
Minions Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Royal Recruits Dart Goblin Sparky Mega Knight
Sparky
Minions Sparky
Dart Goblin Electro Wizard Sparky Mega Knight
Dart Goblin Mega Knight
Minions Sparky Mega Knight
Sparky
Royal Recruits
Sparky Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Ram Rider Sparky
Ram Rider Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin Electro Wizard Sparky
Electro Wizard Minions Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Minions Royal Recruits Dart Goblin
Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Sparky Mega Knight
Dart Goblin
Sparky
Royal Recruits Dart Goblin Sparky Mega Knight
Minions Royal Recruits Dart Goblin Electro Wizard Sparky
Dart Goblin Electro Wizard
Royal Recruits Dart Goblin Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Dart Goblin Sparky Mega Knight

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