My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Mother Witch
Fireball
Firecracker Mother Witch
Poison
Firecracker Goblin Curse Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Rune Giant Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Goblin Curse Rage Firecracker Rune Giant Mother Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Berserker Goblin Curse Rage Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Mega Knight
Goblin Curse
Rage
Mother Witch
Rune Giant
Berserker
Mother Witch
Rage Mega Knight
Mega Knight
Firecracker Mother Witch
Goblinstein

Defense Synergies 0 2

Berserker
Firecracker
Mega Knight
Goblin Curse
Rage
Rune Giant
Mother Witch
Mega Knight
Mega Knight
Firecracker Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Goblin Curse Mega Knight
Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Firecracker Mega Knight
Firecracker Mother Witch Mega Knight
Firecracker Goblin Curse
Mega Knight
Goblin Curse
Firecracker Mega Knight
Berserker Goblin Curse Mother Witch Firecracker Mega Knight
Firecracker Goblin Curse
Mega Knight Goblin Curse
Mega Knight Firecracker Goblin Curse
Goblin Curse Mega Knight
Goblin Curse Mega Knight Goblinstein
Mega Knight Firecracker
Mega Knight Firecracker
Firecracker Goblin Curse Mother Witch Mega Knight
Goblin Curse
Mega Knight Firecracker Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Mega Knight
Mega Knight
Mega Knight
Goblin Curse Mega Knight
Firecracker Mother Witch Goblinstein Goblin Curse
Mega Knight Goblin Curse
Mega Knight Goblinstein Firecracker
Goblin Curse
Mega Knight
Mega Knight
Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Firecracker Goblinstein
Mega Knight Firecracker Goblin Curse Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse Mega Knight Goblinstein
Firecracker Mother Witch Goblinstein Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Goblin Curse Mother Witch Mega Knight
Mega Knight
Firecracker Goblin Curse Mother Witch Mega Knight Goblinstein
Firecracker
Mega Knight
Firecracker Goblin Curse
Firecracker Goblin Curse Mother Witch
Firecracker Goblinstein
Mega Knight
Firecracker
Mega Knight
Firecracker Goblin Curse
Goblinstein
Firecracker Goblin Curse
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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