My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Electro Wizard Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Lumberjack
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Bomb Tower Electro Wizard Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Bomb Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Electro Wizard Lumberjack
Fireball
Dart Goblin Bomb Tower Electro Wizard Lumberjack
Poison
Dart Goblin Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard Lumberjack Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Dart Goblin Bomb Tower Rune Giant Electro Wizard Lumberjack Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker The Log Dart Goblin Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Dart Goblin
Rune Giant The Log
Bomb Tower
Rune Giant
Berserker Dart Goblin Lumberjack Electro Wizard
The Log
Dart Goblin Lumberjack
Electro Wizard
Rune Giant Lumberjack
Lumberjack
Rune Giant The Log Electro Wizard
Goblinstein

Defense Synergies 1 8

Berserker
Dart Goblin
Bomb Tower The Log Electro Wizard Lumberjack
Bomb Tower
The Log Dart Goblin Electro Wizard
Rune Giant
The Log
Bomb Tower Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Dart Goblin Bomb Tower The Log Lumberjack
Lumberjack
Dart Goblin The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Bomb Tower Lumberjack Dart Goblin The Log Electro Wizard
Bomb Tower Lumberjack Dart Goblin Electro Wizard
Bomb Tower Lumberjack Dart Goblin Electro Wizard
Bomb Tower The Log Lumberjack
The Log Dart Goblin Bomb Tower Electro Wizard Lumberjack
Dart Goblin Electro Wizard Bomb Tower
Dart Goblin Bomb Tower The Log Electro Wizard
Bomb Tower Lumberjack
Dart Goblin Electro Wizard Lumberjack
Berserker Dart Goblin Electro Wizard Bomb Tower The Log Lumberjack
Dart Goblin Electro Wizard
Bomb Tower Lumberjack The Log Electro Wizard
Bomb Tower Dart Goblin The Log Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower The Log Electro Wizard Lumberjack Goblinstein
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Dart Goblin The Log Electro Wizard Lumberjack
Bomb Tower The Log Dart Goblin Electro Wizard Lumberjack
Dart Goblin Bomb Tower Electro Wizard Lumberjack
Dart Goblin Bomb Tower The Log Electro Wizard Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Bomb Tower The Log Lumberjack
Lumberjack Bomb Tower The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack
Goblinstein Dart Goblin Bomb Tower Electro Wizard
Dart Goblin Bomb Tower Electro Wizard Lumberjack
Bomb Tower Lumberjack
Electro Wizard Goblinstein Bomb Tower The Log
Dart Goblin
Dart Goblin Bomb Tower Lumberjack
The Log Electro Wizard
Bomb Tower Lumberjack
Dart Goblin Bomb Tower
Electro Wizard Dart Goblin Bomb Tower The Log Lumberjack Goblinstein
Dart Goblin Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log Goblinstein
Goblinstein Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard Lumberjack
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
The Log
The Log
The Log
The Log Goblinstein
The Log Dart Goblin Electro Wizard
The Log
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Goblinstein
Dart Goblin The Log
Electro Wizard
The Log
Electro Wizard Dart Goblin Goblinstein
Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard Lumberjack
The Log Dart Goblin
Dart Goblin
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin

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