My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Valkyrie Bomb Tower
The Log
Goblins Goblin Gang Goblin Demolisher
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Valkyrie Goblin Demolisher
Fireball
Goblin Gang Bomb Tower
Poison
Goblin Gang Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Goblin Gang Valkyrie Bomb Tower Goblin Demolisher Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Goblin Giant
Goblin Gang
Valkyrie Goblin Giant
Valkyrie
Goblins Goblin Gang
Bomb Tower
Goblin Demolisher
Goblin Giant
Arrows Goblin Gang The Log
The Log
Goblin Giant

Defense Synergies 1 9

Goblins
The Log
Arrows
Valkyrie Bomb Tower
Goblin Gang
Valkyrie Bomb Tower The Log
Valkyrie
Arrows Goblin Gang Bomb Tower The Log
Bomb Tower
The Log Arrows Goblin Gang Valkyrie
Goblin Demolisher
Goblin Giant
The Log
The Log
Bomb Tower Goblins Goblin Gang Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Giant The Log
Bomb Tower Goblins Goblin Gang Valkyrie The Log
Goblin Gang Bomb Tower Goblins Valkyrie
Bomb Tower Goblins Goblin Gang Valkyrie
Arrows Valkyrie Bomb Tower The Log
Arrows Goblin Gang The Log Goblins Valkyrie Bomb Tower
Arrows Goblin Gang Bomb Tower
Arrows Valkyrie Bomb Tower Goblin Giant The Log
Goblins Goblin Gang Bomb Tower
Goblin Gang Goblins Valkyrie
Goblins Goblin Gang Valkyrie Arrows Bomb Tower Goblin Giant The Log
Arrows Goblin Gang
Bomb Tower Goblin Gang Valkyrie The Log
Valkyrie Bomb Tower Goblins Arrows Goblin Gang The Log
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang The Log
Bomb Tower Goblins Arrows Goblin Gang Valkyrie
Arrows Bomb Tower Goblins Goblin Gang Valkyrie The Log
Arrows Valkyrie Bomb Tower The Log
Bomb Tower
Goblin Gang Valkyrie Goblins Arrows Bomb Tower Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins
Arrows Goblin Gang Valkyrie Bomb Tower The Log
Goblin Gang Goblins Valkyrie Bomb Tower Goblin Giant The Log
Goblin Gang Valkyrie Goblin Giant The Log
Goblin Gang Valkyrie Goblin Giant
Arrows Goblin Gang Bomb Tower Goblin Giant
Goblin Gang Goblins Valkyrie Bomb Tower Goblin Giant
Valkyrie Bomb Tower Goblin Giant
Goblins Valkyrie Bomb Tower The Log
Goblin Gang Goblin Giant
Valkyrie Bomb Tower
Arrows Valkyrie Goblin Giant The Log
Goblin Gang Valkyrie Bomb Tower Goblin Giant
Valkyrie Bomb Tower
Goblin Gang Goblins Valkyrie Bomb Tower Goblin Giant The Log
Arrows Valkyrie Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log
Goblins Goblin Gang
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Goblin Gang Valkyrie
Arrows The Log
Arrows
Goblin Gang The Log
Goblin Giant The Log

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