My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Prince Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Dark Prince Prince Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Dark Prince Prince Inferno Dragon Mother Witch
Fireball
Skeleton Army Inferno Dragon Mother Witch
Poison
Skeleton Army Mother Witch
Lightning
Valkyrie Dark Prince Prince Inferno Dragon Mother Witch
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Dark Prince Prince Inferno Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Valkyrie Dark Prince Inferno Dragon Mother Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Valkyrie Dark Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Dark Prince Mother Witch
Rage
Dark Prince Prince Mother Witch
Skeleton Army
Dark Prince
Prince Valkyrie Rage Mother Witch
Prince
Valkyrie Dark Prince Mega Knight Rage
Inferno Dragon
Mega Knight
Mother Witch
Valkyrie Rage Dark Prince Mega Knight
Mega Knight
Prince Inferno Dragon Mother Witch

Defense Synergies 0 8

Valkyrie
Prince Mother Witch
Rage
Skeleton Army
Prince Inferno Dragon
Dark Prince
Prince Mother Witch
Prince
Valkyrie Skeleton Army Dark Prince
Inferno Dragon
Skeleton Army Mega Knight
Mother Witch
Valkyrie Dark Prince Mega Knight
Mega Knight
Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Inferno Dragon Valkyrie Dark Prince Prince Mega Knight
Skeleton Army Prince Mega Knight Valkyrie Dark Prince Inferno Dragon
Skeleton Army Prince Inferno Dragon Valkyrie Dark Prince Mega Knight
Valkyrie Skeleton Army Dark Prince Prince Mega Knight
Skeleton Army Valkyrie Dark Prince Mother Witch Mega Knight
Inferno Dragon
Valkyrie Mega Knight
Inferno Dragon Skeleton Army Prince
Skeleton Army Valkyrie Dark Prince Prince Mega Knight
Valkyrie Skeleton Army Mother Witch Dark Prince Mega Knight
Inferno Dragon
Skeleton Army Prince Mega Knight Valkyrie Dark Prince
Valkyrie Skeleton Army Mega Knight Dark Prince Prince
Skeleton Army Inferno Dragon Prince Mega Knight
Skeleton Army Prince Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army Dark Prince Prince
Mega Knight Valkyrie Skeleton Army Dark Prince Prince
Valkyrie Dark Prince Inferno Dragon Mother Witch Mega Knight
Prince Inferno Dragon
Valkyrie Skeleton Army Dark Prince Mega Knight Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Dark Prince Prince
Valkyrie Prince Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Dark Prince Prince
Valkyrie Skeleton Army Dark Prince Prince Mega Knight
Valkyrie Skeleton Army Dark Prince Prince Inferno Dragon Mega Knight
Mother Witch
Skeleton Army Dark Prince Prince Valkyrie
Mega Knight Valkyrie Skeleton Army Dark Prince Prince Inferno Dragon
Mega Knight Valkyrie Skeleton Army Dark Prince Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Dark Prince Prince
Skeleton Army Mega Knight Valkyrie Dark Prince Prince
Skeleton Army Dark Prince Prince Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Dark Prince Prince Inferno Dragon
Valkyrie Mega Knight Dark Prince Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince Prince
Valkyrie Dark Prince Mega Knight
Mother Witch
Prince
Valkyrie Dark Prince Prince
Prince
Mega Knight
Dark Prince Prince Mega Knight
Valkyrie Mother Witch Mega Knight
Prince Mega Knight
Prince
Mother Witch Valkyrie Dark Prince Mega Knight
Inferno Dragon
Prince Mega Knight
Mother Witch
Mega Knight
Prince Mega Knight
Skeleton Army Dark Prince Prince
Valkyrie Dark Prince Prince Mega Knight
Dark Prince Prince Mega Knight
Dark Prince Prince Mega Knight

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