My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Witch Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Tesla Elixir Golem Witch
The Log
Elixir Golem Hog Rider Witch
Earthquake
Tesla Elixir Golem Hog Rider Witch
Arrows
Witch
Royal Delivery
Elixir Golem Hog Rider Witch Electro Dragon P.E.K.K.A
Fireball
Tesla Elixir Golem Hog Rider Witch Electro Dragon
Poison
Elixir Golem Witch Electro Dragon
Lightning
Tesla Witch Electro Dragon
Rocket
Hog Rider Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tesla Hog Rider Poison Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Tesla Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Rage Poison Hog Rider Witch Electro Dragon
Hog Rider
Rage Elixir Golem Poison Witch
Rage
Elixir Golem Hog Rider Witch Electro Dragon
Poison
Elixir Golem P.E.K.K.A Hog Rider Electro Dragon
Witch
Rage Elixir Golem Hog Rider P.E.K.K.A
Electro Dragon
Elixir Golem Rage Poison P.E.K.K.A
P.E.K.K.A
Poison Witch Electro Dragon

Defense Synergies 0 2

Tesla
Poison
Elixir Golem
Hog Rider
Rage
Poison
Tesla
Witch
Electro Dragon
Electro Dragon
Witch
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon
P.E.K.K.A Tesla Witch Electro Dragon
Tesla Witch P.E.K.K.A Electro Dragon
Tesla Witch P.E.K.K.A Electro Dragon
Poison P.E.K.K.A
Tesla Electro Dragon
Tesla Poison Witch Electro Dragon
Tesla Poison Electro Dragon P.E.K.K.A
Tesla Witch P.E.K.K.A
Tesla
Poison Witch Tesla Electro Dragon
Tesla Poison Witch Electro Dragon
Tesla P.E.K.K.A Witch Electro Dragon
Tesla Poison Witch Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Poison Witch Electro Dragon P.E.K.K.A
Tesla Witch Electro Dragon
Poison Witch Tesla Electro Dragon
P.E.K.K.A Tesla
Tesla Poison Witch Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch P.E.K.K.A
Poison Tesla Electro Dragon
P.E.K.K.A Witch Electro Dragon
P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
Poison Tesla Witch Electro Dragon
P.E.K.K.A Tesla Witch
P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Poison Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch Electro Dragon
P.E.K.K.A Poison
P.E.K.K.A Tesla Witch
Tesla Witch Electro Dragon
Tesla Witch Electro Dragon Poison P.E.K.K.A
Poison Tesla Witch Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Witch Electro Dragon
Poison Witch
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Witch Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Witch Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Witch Electro Dragon
Witch
Poison Witch Electro Dragon
Poison Witch Electro Dragon
Poison
Poison Witch Electro Dragon
Electro Dragon Poison Witch
Poison Electro Dragon
Poison Electro Dragon
P.E.K.K.A
Poison
Witch Electro Dragon
Poison Witch Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon P.E.K.K.A
Electro Dragon Poison Witch
Poison Witch Electro Dragon
Poison Electro Dragon Witch
P.E.K.K.A
Electro Dragon

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