My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Ice Spirit Tesla Dart Goblin Valkyrie Witch
The Log
Ice Spirit Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Ice Spirit Dart Goblin Witch
Royal Delivery
Ice Spirit Dart Goblin Valkyrie Witch
Fireball
Tesla Dart Goblin Witch
Poison
Dart Goblin Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Dart Goblin Tesla Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Zap Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Dart Goblin Witch Mega Knight
Zap
Ice Spirit Mirror Dart Goblin Valkyrie Witch Mega Knight
Tesla
Dart Goblin
Valkyrie Ice Spirit Zap Mirror Mega Knight
Valkyrie
Ice Spirit Dart Goblin Zap Witch
Mirror
Zap Dart Goblin
Witch
Ice Spirit Zap Valkyrie Mega Knight
Mega Knight
Ice Spirit Zap Dart Goblin Witch

Defense Synergies 4 18

Ice Spirit
Zap Tesla Dart Goblin Valkyrie Witch Mega Knight
Zap
Ice Spirit Mirror Mega Knight Tesla Dart Goblin Valkyrie Witch
Tesla
Mirror Ice Spirit Zap Dart Goblin Valkyrie
Dart Goblin
Ice Spirit Zap Tesla Valkyrie Mirror Mega Knight
Valkyrie
Ice Spirit Zap Tesla Dart Goblin Mirror Witch
Mirror
Zap Tesla Dart Goblin Valkyrie Mega Knight
Witch
Ice Spirit Zap Valkyrie Mega Knight
Mega Knight
Zap Ice Spirit Dart Goblin Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Valkyrie
Ice Spirit Zap Tesla Dart Goblin Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Dart Goblin Valkyrie
Tesla Witch Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Zap Tesla Dart Goblin Valkyrie Mega Knight
Tesla Dart Goblin Ice Spirit Zap Witch
Zap Tesla Dart Goblin Valkyrie Mega Knight
Tesla Witch
Ice Spirit Tesla Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Witch Zap Tesla Mega Knight
Tesla Zap Dart Goblin Witch
Tesla Mega Knight Ice Spirit Zap Valkyrie Witch
Valkyrie Mega Knight Ice Spirit Zap Tesla Dart Goblin Witch
Tesla Mega Knight
Ice Spirit Zap Tesla Mega Knight
Tesla Mega Knight Valkyrie Witch
Ice Spirit Tesla Valkyrie Mega Knight Zap Dart Goblin Witch
Zap Valkyrie Witch Ice Spirit Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Valkyrie Mega Knight Tesla Dart Goblin Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Witch
Zap Tesla Valkyrie Mega Knight
Mega Knight Ice Spirit Zap Valkyrie Witch
Valkyrie Mega Knight Zap Tesla
Tesla Valkyrie Witch Mega Knight
Ice Spirit Zap Tesla Dart Goblin Witch
Tesla Dart Goblin Valkyrie Witch
Mega Knight Tesla Valkyrie
Zap Mega Knight Ice Spirit Valkyrie Witch
Witch Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Tesla Valkyrie Witch
Tesla Dart Goblin Valkyrie Witch Mega Knight
Tesla Witch Ice Spirit Zap Dart Goblin Valkyrie
Valkyrie Mega Knight Zap Tesla Dart Goblin Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Zap Valkyrie Mega Knight
Ice Spirit Zap Dart Goblin Witch
Dart Goblin Witch
Ice Spirit Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Ice Spirit Valkyrie Witch Mega Knight
Witch
Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Dart Goblin
Zap Dart Goblin Witch
Zap Ice Spirit Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Dart Goblin Witch
Zap Dart Goblin Witch
Dart Goblin Valkyrie Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Ice Spirit Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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