My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Prince Miner
Giant Snowball
Wall Breakers Skeleton Army Miner
Zap
Inferno Tower Wall Breakers Skeleton Army Prince
Barbarian Barrel
Inferno Tower Wizard Wall Breakers Skeleton Army
The Log
Wall Breakers Skeleton Army Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Wizard Wall Breakers Skeleton Army Prince Miner
Fireball
Inferno Tower Wizard Wall Breakers Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Skeleton Army Miner Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Rage Prince Miner
Wall Breakers
Miner The Log
Rage
Wizard Prince
Skeleton Army
Prince
Wizard Rage The Log Miner
The Log
Wall Breakers Prince Miner
Miner
Wall Breakers Wizard Prince The Log

Defense Synergies 3 7

Inferno Tower
Skeleton Army The Log Prince
Wizard
Skeleton Army Prince The Log
Wall Breakers
Rage
Skeleton Army
Inferno Tower Wizard Prince The Log
Prince
The Log Inferno Tower Wizard Skeleton Army
The Log
Inferno Tower Prince Wizard Skeleton Army Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince
Skeleton Army Prince The Log
Skeleton Army The Log
Inferno Tower Wizard
Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Skeleton Army Inferno Tower Prince Miner
Skeleton Army Wizard The Log
Inferno Tower Wizard
Inferno Tower Skeleton Army Prince Wizard The Log
Wizard Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince The Log
Wizard Inferno Tower Skeleton Army Prince
Wizard Skeleton Army Prince The Log
Wizard The Log
Inferno Tower Prince
Wizard Skeleton Army Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince
Wizard Prince The Log Miner
Skeleton Army Inferno Tower Prince The Log
Skeleton Army Prince Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Wizard
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Prince The Log
Skeleton Army Prince Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Prince The Log
Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
Prince The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Miner Wizard
Prince
Miner Wizard Prince The Log
Wizard
The Log Miner
Prince The Log
Wizard The Log
Wizard The Log
Wizard Prince The Log
Wizard The Log Miner
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
The Log Miner Wizard
Wizard Prince The Log Miner
Miner The Log
Wizard
Wizard
Wizard The Log Miner
Prince
Wizard The Log
Skeleton Army Prince
Wizard
The Log
Miner Wizard Prince
The Log Wizard
Prince
The Log
Prince The Log Miner
Prince
Wizard

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