My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Baby Dragon Balloon Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Baby Dragon Balloon Inferno Dragon
Poison
Goblin Gang Balloon
Lightning
Valkyrie Baby Dragon Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Valkyrie Baby Dragon Inferno Dragon Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Valkyrie Baby Dragon Giant Skeleton
Arrows
Zap Balloon Giant Skeleton
Goblin Gang
Valkyrie Baby Dragon Balloon Giant Skeleton
Valkyrie
Balloon Zap Goblin Gang Baby Dragon Giant Skeleton
Baby Dragon
Zap Goblin Gang Valkyrie Balloon Giant Skeleton Inferno Dragon
Balloon
Zap Arrows Valkyrie Goblin Gang Baby Dragon Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Valkyrie Baby Dragon Balloon
Inferno Dragon
Baby Dragon

Defense Synergies 0 14

Zap
Arrows Goblin Gang Valkyrie Baby Dragon Giant Skeleton Inferno Dragon
Arrows
Zap Valkyrie Giant Skeleton
Goblin Gang
Zap Valkyrie Giant Skeleton Inferno Dragon
Valkyrie
Zap Arrows Goblin Gang Baby Dragon
Baby Dragon
Zap Valkyrie Giant Skeleton Inferno Dragon
Balloon
Giant Skeleton
Zap Arrows Goblin Gang Baby Dragon
Inferno Dragon
Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Inferno Dragon Zap Goblin Gang Valkyrie
Goblin Gang Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Goblin Gang Zap Valkyrie Baby Dragon
Inferno Dragon Zap Arrows Goblin Gang Baby Dragon
Zap Arrows Valkyrie Baby Dragon Giant Skeleton
Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Giant Skeleton
Goblin Gang Valkyrie Zap Arrows Baby Dragon Giant Skeleton
Arrows Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Goblin Gang Valkyrie Giant Skeleton
Valkyrie Zap Arrows Goblin Gang Baby Dragon
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang Valkyrie
Arrows Valkyrie Zap Goblin Gang Baby Dragon
Zap Arrows Valkyrie Baby Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Arrows Baby Dragon Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Giant Skeleton
Zap Arrows Goblin Gang Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Giant Skeleton Zap Valkyrie
Goblin Gang Valkyrie Giant Skeleton Zap
Giant Skeleton Goblin Gang Valkyrie Inferno Dragon
Arrows Zap Goblin Gang Baby Dragon
Goblin Gang Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Dragon
Zap Giant Skeleton Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton
Zap Arrows Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Zap Valkyrie Baby Dragon Giant Skeleton Inferno Dragon
Arrows Valkyrie Zap Baby Dragon Giant Skeleton Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Giant Skeleton
Arrows Zap Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Valkyrie Giant Skeleton
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Goblin Gang
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Inferno Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Goblin Gang
Zap Arrows Baby Dragon
Arrows
Goblin Gang Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Giant Skeleton
Zap Goblin Gang Baby Dragon Giant Skeleton
Zap
Zap Baby Dragon Giant Skeleton
Inferno Dragon

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