My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Zappies Goblin Hut Skeleton Army Baby Dragon
Zap
Zappies Goblin Hut Skeleton Army
Barbarian Barrel
Elite Barbarians Zappies Goblin Hut Skeleton Army
The Log
Elite Barbarians Zappies Goblin Hut Skeleton Army
Earthquake
Zappies Goblin Hut Skeleton Army
Arrows
Zappies Goblin Hut Skeleton Army
Royal Delivery
Elite Barbarians Battle Healer Zappies Goblin Hut Skeleton Army Baby Dragon
Fireball
Elite Barbarians Battle Healer Zappies Goblin Hut Skeleton Army Baby Dragon
Poison
Battle Healer Zappies Goblin Hut Skeleton Army
Lightning
Elite Barbarians Battle Healer Goblin Hut Baby Dragon
Rocket
Elite Barbarians Battle Healer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Battle Healer Zappies Baby Dragon Giant Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Battle Healer Zappies

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Zappies
Battle Healer
Baby Dragon Zappies Giant Goblin Hut Tornado
Zappies
Elite Barbarians Battle Healer Giant Goblin Hut Baby Dragon
Giant
Battle Healer Zappies Goblin Hut Tornado Baby Dragon
Goblin Hut
Battle Healer Zappies Giant Baby Dragon
Skeleton Army
Tornado
Baby Dragon Battle Healer Giant
Baby Dragon
Battle Healer Tornado Zappies Giant Goblin Hut

Defense Synergies 1 8

Elite Barbarians
Battle Healer
Baby Dragon Zappies Goblin Hut Tornado
Zappies
Battle Healer Skeleton Army Tornado
Giant
Goblin Hut
Battle Healer Skeleton Army Baby Dragon
Skeleton Army
Zappies Goblin Hut
Tornado
Battle Healer Zappies Baby Dragon
Baby Dragon
Battle Healer Goblin Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Baby Dragon
Elite Barbarians Skeleton Army Battle Healer Zappies Goblin Hut
Goblin Hut Skeleton Army Tornado Elite Barbarians Zappies
Elite Barbarians Goblin Hut Skeleton Army Zappies
Elite Barbarians Battle Healer Skeleton Army Tornado
Skeleton Army Tornado Zappies Baby Dragon
Tornado Zappies Goblin Hut Baby Dragon
Battle Healer Baby Dragon
Zappies Elite Barbarians Goblin Hut Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Battle Healer Zappies
Skeleton Army Zappies Goblin Hut Tornado Baby Dragon
Zappies Goblin Hut Tornado Baby Dragon
Goblin Hut Skeleton Army Elite Barbarians Battle Healer Zappies
Skeleton Army Zappies Goblin Hut Tornado Baby Dragon
Elite Barbarians Skeleton Army Zappies Goblin Hut
Skeleton Army Tornado Elite Barbarians Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut Skeleton Army Tornado
Elite Barbarians Battle Healer Zappies Goblin Hut Skeleton Army Tornado Baby Dragon
Tornado Baby Dragon Battle Healer Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut Tornado
Skeleton Army Elite Barbarians Battle Healer Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Battle Healer Zappies Goblin Hut
Elite Barbarians Battle Healer Baby Dragon
Zappies Skeleton Army Elite Barbarians Battle Healer Goblin Hut
Skeleton Army Elite Barbarians Battle Healer Zappies Tornado
Elite Barbarians Battle Healer Zappies Goblin Hut Skeleton Army
Zappies Goblin Hut Tornado Baby Dragon
Skeleton Army Elite Barbarians Battle Healer Zappies Goblin Hut
Elite Barbarians Battle Healer Zappies Skeleton Army
Elite Barbarians Zappies Goblin Hut Skeleton Army Tornado Baby Dragon
Zappies Goblin Hut Skeleton Army
Elite Barbarians Zappies Goblin Hut
Skeleton Army Elite Barbarians Tornado
Elite Barbarians Skeleton Army Zappies
Zappies Skeleton Army Baby Dragon
Elite Barbarians Zappies Goblin Hut Skeleton Army Battle Healer Tornado Baby Dragon
Elite Barbarians Battle Healer Zappies Goblin Hut Baby Dragon
Goblin Hut
Tornado
Elite Barbarians Zappies Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Elite Barbarians Tornado
Tornado
Tornado Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Tornado
Baby Dragon
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Elite Barbarians Tornado Baby Dragon
Zappies Goblin Hut
Elite Barbarians
Zappies
Zappies Goblin Hut Skeleton Army
Zappies Tornado Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Elite Barbarians
Elite Barbarians Zappies Tornado Baby Dragon
Zappies Tornado
Tornado Baby Dragon

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